Skip to main content
  1. Home
  2. Gaming
  3. Features

Xbox botched the Series X game showcase, but there’s still hope

Add as a preferred source on Google

Microsoft had a captive audience for its Xbox Series X First Look on Thursday. Gamers, bored after six weeks of sheltering in place and starving for news on next-generation consoles, were eager to have their first look at what the upcoming game system has to offer. Over the course of 30 minutes, however, the enthusiasm died quickly.

There was no Halo (the next look at that game, as well as other first-party titles, will come in July). The promised gameplay footage was more a series of quick cuts and reaction shots. Several games showed graphics that were, at best, current generation-level quality. And the much-anticipated debut of Assassin’s Creed Valhalla was a short, underwhelming snippet.

Recommended Videos

It left a bad taste in many viewers’ mouths, and it wasn’t long before social media filled with hot takes.

Once again all hype and no bite. #InsideXbox #Xboned

— Lucky (@Lucky_Rockz_) May 7, 2020

https://twitter.com/LewisB1412/status/1258421958221402114

https://twitter.com/jacktink/status/1258422027909767173

With the exception of Valhalla and EA’s Madden 21, the First Look event showcased titles that aren’t the system sellers that will be touted so loudly this fall. They’re games that won’t get another chance at the spotlight. They’re also not the sort of titles that energize the faithful.

Thursday’s presentation was a move from the new console playbook. Start with a splash (which the company did at last year’s Game Awards), then slowly build momentum before showcasing the titles the gaming world has been waiting for, such as Halo. Then, surprise gamers with titles they don’t know they’ve been waiting for, such as additional first party games Microsoft is planning to spring on us for the system’s launch.

“This is a hand-to- hand marketing battle between Microsoft and Sony that will run between now and launch,” says P.J. McNealy, CEO of Digital World Research. “You’ll see skirmishes where they’ll put out some of their strengths and they’ll hold back on some of the big guns. … Certainly, there’s pent-up demand for what’s coming next.”

Blame the pandemic

To be fair, preparing for the launch of the Xbox Series X in the midst of a pandemic has made the development of upcoming titles more difficult. Game creation is a collaborative process, and with developers all working from home now, it’s unclear how that might impact the timeline of this winter’s releases. That’s true for next-generation titles, as developers are still learning how best to code for the systems.

Microsoft’s Phil Spencer, speaking last week on CNBC, hinted this could be a problem as the year goes on.

“On the hardware side, we feel good about our plan. Obviously, [there’s] some impact to schedules, but overall, we’re where we thought we would be,” he said. “On the game-production side, we’re learning every day. I still feel good about it, but I need to make sure the safety and security of the teams is the most important thing, and not unduly push when things just are not ready.”

Microsoft is hardly alone on this front, of course. Sony and Nintendo are facing the same concerns, for both first- and third-party titles. And it’s too soon, frankly, to know which games may be delayed.

Microsoft should have more clarity on where things stand when it showcases first-party (and, presumably, big third-party) games in July. At that point, the Series X will be in the manufacturing phase, and publishers and teams will have a better sense of where their titles stand from a workflow perspective.

Launching a new console system is a marathon, though it’s easy to forget the early miles. Everyone wants to burst out of the gate. Yet early missteps don’t doom you to lose the race. Sometimes, you have to set an easy pace at first, then steadily build momentum.

Microsoft, and Sony, have a long way to go before reaching the finish line. A lot could change between now and then.

 
Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Samsung is fixing a long-standing OLED monitor problem, and even rival brands are on board
Samsung's new QuantumBlack film reduces reflections and preserves deep blacks on QD-OLED monitors.
Samsung QuantumBlack featured.

QD-OLED monitors are known for delivering deep blacks by turning off individual pixels completely. In real-world use, though, that advantage doesn't always hold up. Ambient light reflecting off the screen can wash out those blacks, but Samsung now has a solution.

How is Samsung fixing reflections and washed-out blacks on QD-OLED monitors?

Read more
Sony announces price hikes for PS5, PS5 Pro, and PlayStation Portal
Your PS5 dreams just got more expensive
Sony PS5 Pro Shot with Blue Light

Sony has officially announced new price increases across its PlayStation hardware lineup, including the PlayStation 5, PlayStation 5 Pro, and the PlayStation Portal remote player. The changes mark another significant shift in pricing strategy for the company, as rising global costs continue to impact the gaming industry.

A Costly Update Across The PlayStation Ecosystem

Read more
Forza Horizon 6 PC requirements are surprisingly forgiving for a modern AAA game
Your PC might actually run Forza Horizon 6 just fine
Forza

Forza Horizon 6 is shaping up to be a new visual showcase, but its PC requirements tell a different story.

Despite the next-gen graphics, the game sticks to relatively approachable specs, especially for modern AAA games. This is a welcome surprise in a time when new titles often feel like they demand a full system upgrade.

Read more