Skip to main content
  1. Home
  2. Gaming
  3. News

Exclusive Games Aren’t Dead Yet, Says Ex-PlayStation Chief

Even as PS5 games head to PC, Shawn Layden says first-party titles still define platforms.

Add as a preferred source on Google
Adult, Female, Person
Evgeniy Kondratiev / Unsplash

Shawn Layden, once a top executive at Sony Interactive Entertainment, is reminding the gaming world that exclusive games still have a role to play. This comes as consoles are increasingly resembling gaming PCs with cross-platform releases everywhere you look. Layden’s comments, shared in a recent Pause for Thought podcast, push back against the idea that platform-exclusive titles are outdated in an era when big PlayStation hits show up on PC months after their PS5 debuts.

In the past few years, Sony has leaned harder into PC ports of titles once locked to the PlayStation 5, with massive games like God of War Ragnarök and Helldivers 2 finding new audiences beyond Sony’s hardware. That strategy has yielded a clear financial upside, with Sony generating significant revenue on Steam while expanding its footprint. Yet Layden argues that doesn’t mean exclusives have lost their value entirely.

Exclusives defining a console’s identity?

For Layden, exclusives aren’t just a sales tactic; they’re a core part of what gives a console its identity and purpose. He joked that if characters like Mario, long associated with Nintendo hardware, ever showed up on PlayStation, it would feel like an “apocalypse,” illustrating just how deeply platform-specific experiences are tied to brand loyalty and perception.

Recommended Videos

That perspective echoes a broader debate in the industry about the future of console hardware in a world where software is increasingly platform-agnostic. Even as consoles share more technical DNA with PCs, players still talk about exclusives as reasons to choose one system over another. Games like The Last of Us or Uncharted franchises are often cited in conversations about what makes the PlayStation ecosystem special, and companies like Nintendo continue to lean heavily on exclusives to drive hardware sales.

Layden doesn’t dismiss the utility of cross-platform approaches, especially for multiplayer or live-service games, where large player bases are crucial. But he thinks there’s an enduring place for single-platform titles that showcase what a system can do and reward players for investing in that console’s universe.

The takeaway here is that the debate over exclusives versus cross-platform isn’t over. If anything, it’s evolving. You might find yourself choosing a console not just for its specs or price, but for the unique experiences tied to that brand, at least according to one veteran voice in the industry.

Varun Mirchandani
Varun is an experienced technology journalist and editor with over eight years in consumer tech media. His work spans…
Forza Horizon 6 PC requirements are surprisingly forgiving for a modern AAA game
Your PC might actually run Forza Horizon 6 just fine
Forza

Forza Horizon 6 is shaping up to be a new visual showcase, but its PC requirements tell a different story.

Despite the next-gen graphics, the game sticks to relatively approachable specs, especially for modern AAA games. This is a welcome surprise in a time when new titles often feel like they demand a full system upgrade.

Read more
Sony wants to mount your phone on a DualSense controller, and it could change how you game
Sony’s latest patent brings your phone and PlayStation controller together for a next-level gaming experience.
DualSene Controller

Sony wants to use your phone as a secondary input for a PlayStation controller, and it might actually change how we play games. 

Gaming controllers have come a long way, but let’s be honest, they haven’t changed that much at all. Sure, we got haptic feedback, adaptive triggers, and TMR sensors, but the core design and gameplay have remained the same for decades. Sony might be about to change that, and the solution is your phone.

Read more
CRKD’s cutesy keychain controller levels up gaming with TMR thumbsticks
Tiny controller, zero stick drift, works on basically everything. What's not to love?
CRKD ATOM+ Controllers

Gaming on the go has always come with a compromise. You either carry a full-sized controller and accept the bulk, use a compromised controller that lacks features, or use your phone’s touchscreen and accept the frustration. The CRKD ATOM+ aims to address that problem.

The ATOM+ is a palm-sized Bluetooth controller that works across Nintendo Switch 2, Nintendo Switch 1, PC, mobile devices, tablets, and select Smart TVs. At 90mm x 48mm, it’s small enough to fit even in your pocket, comes with an included wrist strap, and costs only $29.99.

Read more