Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Destiny endgame features 6-player raids, daily and weekly challenges

Add as a preferred source on Google

Read our full Destiny review.

Destiny‘s recently concluded beta test only offered up a tiny slice of what’s to come, capping players off at an early level in the game’s progression. But a new video interview with Bungie design lead Luke Smith from IGN offers a peek at what the high-level phase of the game looks like.

Recommended Videos

In a typical MMORPG, the term “raid” refers to a high-level quest that’s designed to be tackled by a large number of powerful players working together, usually to bring down a boss monster. It appears to be similar in Destiny, with raids that support up to six players (doubling the standard three-player Fireteams). It seems that, in addition to tougher monsters and bosses, the endgame quests also feature platforming challenges. You’ll see it if you watch closely in the video.

In addition to raids, Destiny also features something called “Nightfall” missions. These amount to daily and weekly challenges connected to known missions, but with the difficulty ratcheted up significantly. By taking on Nightfall challenges, players earn a special currency that can be spent at the Tower on high-level weapons.

In addition to all of these details, the video features looks at Destiny content that didn’t factor into the beta at all. Take a peek to see new monsters, environments, weapons, and more.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more