Skip to main content
  1. Home
  2. Gaming
  3. s

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Diablo Immortal will be a massive success, whether you like it or not

Add as a preferred source on Google

On an ill-fated evening in November 2018, Blizzard decided that a gathering of hardcore gamers was the best place to unveil a new mobile-only game in a franchise that was begging for a proper numbered sequel. Conditioned over the years to believe that its adoring fans would lap up anything with its brand IP attached, Blizzard endured a vocal backlash that tore deep into its cushy reputation.

Diablo Immortal was revealed to a sea of boos: The audience Blizzard had fostered over the decades felt betrayed by the notion that the slow-turning cogs of an Activision merger were finally transforming a company that cared about its community into one that simply cared for its bottom line.

Recommended Videos

The event spawned the now infamous “Don’t you guys have phones?” meme that will, for generations to come, remind us of the moment Blizzard’s player-friendly mask cracked to reveal gaming’s great villain. It was like the moment we watched Ralph Wiggum’s heart break in that classic Valentine’s Day episode of The Simpsons.

The mistake Blizzard made with Diablo Immortal wasn’t its creation, though, but simply where the company chose to announce it. We’ve had a few years to calm down, and with the game’s release on the horizon, it’s time to admit that Blizzard’s most controversial title could very well be its biggest business venture yet.

Diablo Immortal chatbox
Image used with permission by copyright holder

The mobile market

In the West, mobile games continue to be seen as the enemy by some: Casual titles with lackluster visuals, gameplay-limiting timers, and copious reasons to nickel-and-dime players for the privilege of continued play. The conniving monetization practices are seen as a scourge slowly leaking into full-priced titles, threatening to turn classic franchises into money-grabbing, soulless shells of their former selves that commercialize a key aspect of gameplay.

For the rest of the world, though, free-to-play games are more universally accepted by gamers. Endless runners and Match 3 puzzle games top the charts in the West, but in China, India, and even Japan, it’s hypercompetitive games like Arena of Valor, PUBG Mobile, and puzzle/RPG hybrid Puzzle & Dragons that attract spending in excess of hundreds of millions of dollars a month.

According to Sensor Tower, recent worldwide hit Genshin Impact collects 74.2% of its global revenue from Asia. That’s huge. While Western parents wistfully spam social media walls to get another attempt at Stage 145 of Zynga’s latest rehashed puzzle game, mobile players on the other side of the world are taking part in gaming’s biggest tournaments virtually every other weekend. They’re big business in Asian territories, making it maddening why Blizzard chose the Western-focused Blizzcon as the place to announce Diablo Immortal, especially after announcing Starcraft Remastered at an event in South Korea just a year prior.

Deal with the devil

So why is the Diablo franchise preparing to make the jump to mobile? It isn’t hard to find those still toiling away at the now 20-year-old Diablo II. Like an MMO, deep character growth and the endless grind for bigger and better loot drives engagement. With similar time sinks long being staples of Korean internet cafes, it’s hard to deny that a Blizzard-approved title you can play on the go will be anything less than a major hit in territories that have a track record of spending copious amounts of time and money on any title that permits it.

Diablo Immortal combat
Image used with permission by copyright holder

Going off early impressions, the West’s cold heart has begun to thaw, warming up to its potential as well. Despite all the initial hate, alpha previews of Diablo Immortal have been strong. IGN, Game Informer, and even The Verge all praised the title that, just a few years ago, sounded like a worst-case scenario for the future of the franchise — though the announcement of a proper numbered sequel at the following year’s Blizzcon might have played a part in the softening the idea of a mobile installment. Set between the events of Diablo II and Diablo III, it’s time to view the handheld version as a noninvasive spinoff. If it helps, consider it a companion app for those looking to keep the loot grind going when they’re away from the main game.

With free-to-play titles, monetization is always what makes or breaks the experience. They’re designed to go on for as long as they can make a profit: Charge for the wrong experience, and you can bet the game will be scrubbed from existence before long, leaving a sour taste in the mouths of those who did open up their wallets. Thankfully, Diablo Immortal doesn’t seem to be making you pay to play for extended periods of time. You can choose to play completely free, or buy into a periodic Battle Pass–an element virtually every successful F2P game in recent years has adopted in some way already.

The fear of monetizing the addictive bread-and-butter loot grind that popularized the franchise appears safe. Plus, the recent console versions of Diablo III proved the experience isn’t locked behind the feel of a mouse and keyboard, so on-screen controls shouldn’t put any real damper on the experience, either. Player-versus-player combat makes its return after being absent from the last main release, too, ensuring there’s a case for the hypercompetitive types to grind hard to keep their edge.

Diablo Immortal interface
Image used with permission by copyright holder

Whether players personally decide to give it their time or not, it would be naïve to think Diablo Immortal won’t go on to be potentially the best-performing title in the entire series. It’s tough to reasonably predict how microtransactions will stack up against tens of millions of unit sales in the long term, but history has made a case for the continued success of the mobile market. There’s a reason you can already find plenty of other big-brand IPs on phones these days.

Traditional boxed games tend to make their biggest sales in the first month of release and trickle on until a sequel shows up. Mobile games, on the other hand, can easily maintain, or even far exceed, that momentum for months, if not years, after release. The past has proven the sharpness of Diablo’s gameplay hook time and time again, and by eyeballing the billions of smart devices out there, it could dig far deeper yet.

Josh Brown
Former Digital Trends Contributor
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
Valve just made the Steam Deck OLED much more expensive
Steam Deck OLED now costs enough to emotionally damage gamers
The Steam Deck OLED on a pink background.

Valve has officially raised the prices of the Steam Deck OLED in the US and several other global markets, and the increases are substantial. The move makes the company the latest major gaming platform holder to hike hardware pricing amid rising component costs and ongoing global economic pressures.

The biggest shock comes from the higher-end models. The 1TB Steam Deck OLED now costs $950 in the US, up from its original $650 launch price. Meanwhile, the 512GB OLED version has jumped from $550 to $790.

Read more
The Witcher 3 is dragging Geralt out of retirement for one last hunt
CD Projekt Red has announced a third expansion for 2027, with Fool’s Theory helping build a new adventure for PS5, Xbox Series X/S, and PC
Person, Samurai, Adult

CD Projekt Red is sending Geralt back to The Witcher 3. The studio has announced Songs of the Past, a third expansion for Wild Hunt coming in 2027 to PlayStation 5, Xbox Series X/S, and PC.

The news pulls a decade-old RPG back into the center of the conversation. The Witcher 3 expansion puts players on the Path with Geralt of Rivia again, with Fool’s Theory co-developing alongside the studio.

Read more
GTA 6 scammers are cashing in before Rockstar sells a single copy
Fake GTA 6 beta traps are preying on impatient fans
Lucia and her partner rob a store in GTA 6.

While some gamers are mourning the GTA 6's old release date passing by (May 26), there are others who are being lured into scams. Rockstar Games has yet to release its most anticipated games ever, and there's no official public beta either. But scammers have decided that this is the perfect time to start hunting impatient fans.

The report from NordVPN's Threat Intelligence team found that cybercriminals are exploiting massive interest around Grand Theft Auto VI with fake installers, bogus beta access, Android adware, and phishing pages. This arrives as the studio is expected to kick off pre-orders for the game, which is currently set to debut on PlayStation 5 and Xbox Series X and Series S on no

Read more