Skip to main content
  1. Home
  2. Gaming
  3. Features

Halo desperately needs to be rebooted

Add as a preferred source on Google
Master Chief an an an elite dueling in the woods.
Halo Studios

2026 will mark the 25th anniversary of the Halo franchise, a milestone very few franchises hit without some major stumbles along the way. Halo is no exception here. The original title was the definition of a system seller for the original Xbox, and was a massive leap in proving that FPS games could work on consoles. Halo 2 set the bar for online play, and Halo 3 pushed things further with Forge and comprehensive gameplay recording and sharing. From a narrative perspective, the first three games appealed to the more casual fan who just wanted some aliens to shoot or to jump into some online deathmatches while also hinting at a deep well of mysteries in the wider universe.

Between the current state of the narrative and the declining relevance the series has been experiencing with controversial and lackluster releases since changing hands from Bungie to 343 Industries (now Halo Studios), Halo is carrying too much baggage. A reboot would give this series a fresh start and a chance to reclaim its former glory.

Back to basics

Besides the solid gunplay, addictive multiplayer, and striking visual identity, Halo was tied together by a simple but compelling narrative of a super soldier fighting against a covenant of religious aliens bent on humanity’s extinction. Master Chief was all but a complete self-insert for the player, speaking in short but direct bursts when called for, while leaving the narrative heavy lifting to characters like Cortana. For the first three games, the plot itself was always straightforward enough: survive and escape Halo, stop the Covenant from activating Halo, and don’t let the Flood escape.

Recommended Videos

At least, it was a simple story on the surface. Halo’s early games were so strong because they gave the player specific and understandable goals, but left breadcrumbs about so much more to be curious about. What really are the Halos? Who made them and why? Where did the Flood come from? It made sense that most of those big mysteries would be unanswered in the Chief’s never-ending fight, which opened the door for other media to expand the universe.

I have no issue with supplemental media exploring parts of a game’s world and lore that wouldn’t fit nicely into the games themselves. That’s how the Halo novels began, detailing things like how Spartan IIs like Master Chief were made and the first battles between humanity and the Covenant, but it wasn’t long before the novels were integrating themselves directly into the games’ canon. Once the books and comics start filling in the gaps of what happened between games, introducing new plot elements that would impact future games, and even detailing the fate of important characters, people like me who only focused on the games start to feel alienated. It doesn’t feel good to jump from Halo 4 to 5 and realize the game is expecting me to have read a couple of novels and comics to understand what’s going on.

That was what pushed me away from the series after 4, and seeing the news of the newest novel being a direct sequel to Halo Infinite, I know there’s no way I can reinvest myself in the story. When playing all the Halo games in order isn’t enough to give me all I need to understand what’s going on, something has gone terribly wrong. There’s nothing wrong with telling new stories in the Halo universe through comics, spinoffs, books, and TV shows, but not at the cost of approachability. It also puts Halo Studios in a corner creatively. It is forced to adhere to decades worth of lore, most of it created by other teams.

I view the decision to change from 343 Industries to Halo Studios as an attempt to give this entire Halo experiment a fresh start — to shed away all the bloat and baggage that has come before. In line with that, I want Halo to go back to square one. Reboot the series back to only the most essential elements built on rock-solid FPS gameplay. Halo Studios has announced that it will be sharing information on what it is working on next at the HaloWC 2025 this October, and it is heavily rumored to be a remake of Halo: Combat Evolved. I understand the safety in a remake, but it doesn’t solve the core problem the series is suffering from. It can be called a remake to capitalize on the nostalgia and goodwill the original still has, but I hope the game subverts those expectations. Don’t take the time to go back to the start only to go down the same path.

I know reboots can be a dirty word at times, but the tangled mess that is the Halo lore is precisely when a reboot is called for.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Topics
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more