Skip to main content
  1. Home
  2. Gaming
  3. Trash
  4. News

Patch for Halo Infinite’s team battle fixes almost nothing

Add as a preferred source on Google

A hotfix rolled out for Halo Infinite on January 19 with the intention of fixing the game’s malfunctioning big team battle game mode. According to Halo community director Brian Jarrard, the patch accomplished almost nothing, with matchmaking issues still present in the classic multiplayer mode.

Well, damn… today's BTB hotfix does not appear to be the outcome we expected. There are minor improvements, but overall matchmaking issues are still occurring. Thanks to the folks who have been working hard and we're sorry this didn't quite get the job done. Work continues. https://t.co/lKiFibBDtT

— Brian Jarrard (@ske7ch) January 19, 2022

Halo Infinite‘s iteration of big team battle has been riddled with issues since the game’s launch in December. While it worked without a hitch initially, the game mode has been broken in recent weeks, with players unable to matchmake into a game. The game’s latest hotfix was meant to fix these issues, but ended up accomplishing the bare minimum.

In a post on Halo Waypoint, Jarrard wrote that the hotfix “did not fully resolve the BTB matchmaking problems,” and that 343 Industries “is continuing to investigate and while we believe there may be some minor improvements, matchmaking is still not working as expected.” As an apology for previous issues with big team battle, 343 Industries is giving every player who logs into the game between now and February 16 five XP boots and five challenge swaps.

For Halo Infinite, a full game mode being unplayable is one of many complaints players have. When the game initially launched, players pointed out that the progression system was painfully slow, and that challenges didn’t pay out nearly enough XP to level up in an exciting way. While those complaints have been addressed with a challenge overhaul, the game is still missing other core features.

Halo Infinite is still without two essential Halo game modes: forge and campaign co-op. Both features are planned to launch in 2022 along with the game’s multiplayer seasons. Campaign co-op is slated to arrive with the game’s second season while forge is meant to be added in with the game’s third season.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more