Skip to main content
  1. Home
  2. Gaming
  3. News

Halo Infinite’s campaign will include RPG mechanics

Add as a preferred source on Google

Halo Infinite developer 343 Industries has shown off the game’s campaign once again, although this time with a fresh coat of paint. The game’s campaign, which was originally revealed during E3 2020 and received negative feedback for its graphics, seemingly sports a new coat of paint and will arrive with RPG features.

Halo Infinite - Campaign Overview

Halo Infinite‘s campaign will still place players in a large open-world area called the Zeta Ring. Naturally, that means it won’t be as linear as other campaigns in the franchise, with players instead being tasked with destroying bases belonging to the Banished, a new enemy faction. These bases, which are scattered around the game’s open world, can be tackled Just Cause-style, with Master Chief throwing fusion coils at certain structures to blow them up.

Recommended Videos

Along with bases, players can also find seven types of collectibles scattered around the game’s open world. To get around easier, players will be able to call in vehicles at certain points, ranging from a simple mongoose to new aerial vehicles, namely the Wasp.

However, Halo Infinite‘s biggest departure from the rest of the franchise is the inclusion of RPG mechanics. Using Spartan Cores, a new resource that can be collected during their travels, players can upgrade Master Chief’s various abilities. Today’s trailer showed that Master Chief’s grappleshot, shield core, threat sensor, drop wall, and thruster can all be upgraded. Likewise, the game seems to include named enemies that function as mini-bosses, another first for the franchise.

Halo Infinite is still set to launch on December 8 for PC, Xbox One, and Xbox Series X/S. The game will also be available on day one via Xbox Game Pass. However, the game will be missing some key features at launch, including co-op campaign and forge mode.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more