Skip to main content
  1. Home
  2. Gaming
  3. News

Halo Infinite co-op will not include online matchmaking

Add as a preferred source on Google

The upcoming cooperative mode for Halo Infinite won’t include online matchmaking. Players assumed this feature was lacking due to co-op being in beta, but it turns out, online matchmaking won’t be available when the mode launches in full later this year.

This news comes by way of an Xbox representative, who told GamesRadar you’ll have to team up with friends to play Halo Infinite cooperatively.

Recommended Videos

“Online matchmaking will not be available with final co-op,” the representative said. “We encourage you to continue to use the Halo LFG and the new Discord voice call feature on Xbox to find players to party up with as you continue playing the beta.”

While the Halo LFG is certainly active, having to search for other players via a third-party website is a barrier that could prevent users from experiencing the game cooperatively.

Those who are part of the Halo Infinite Xbox Insider Program have access to a beta version of the co-op campaign, allowing them to check it out before its final release to the general public.

Halo Infinite launched for Xbox in December 2021, but did not include a cooperative campaign. Developer 343 has been working on the cooperative mode while also supporting the free-to-play competitive online portion of the game. The co-op mode was originally supposed to launch earlier in 2022, but was delayed, and now 343 is hoping for it to be finished by August 2022.

In addition, the beloved Forge mode — which allows players to create their own maps — was also absent when Halo Infinite released. The Forge mode will supposedly launch later in 2022.

Joseph Yaden
Former Digital Trends Contributor
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more