Skip to main content
  1. Home
  2. Gaming
  3. News

Bethesda finally confirms that Hi-Fi Rush is coming to PS5

Add as a preferred source on Google
Key art for Hi-Fi Rush.
Bethesda

Microsoft and Bethesda finally confirmed that Hi-Fi Rush is going multiplatform. In particular, it was announced that the rhythm action game is coming to the PS5 next month.

Rumors of Hi-Fi Rush going multiplatform began in January, spurring some discourse about a change in Microsoft’s first-party strategy. Although Xbox eventually addressed the concerns in a February 15 podcast, Microsoft Gaming CEO Phil Spencer would not say then if Hi-Fi Rush was one of the games; instead, he only teased that four games were going multiplatform and that the announcements were coming soon. During the Nintendo Direct: Partner Showcase this morning, we learned that Obsidian Entertainment’s Pentiment and Grounded were coming to Nintendo Switch on February 22 and April 16, respectively.

Recommended Videos

Later in the day, a video confirming that Hi-Fi Rush would launch for PS5 on March 18 was posted by Bethesda LATAM before being quickly switched to private. For those unfamiliar with Hi-Fi Rush, it was first released in January 2023 for PC and Xbox Series X/S. It’s an action-rhythm game inspired by titles like Devil May Cry, where players must fight to the beat of the game’s soundtracks. We adored the game following its surprise launch, giving it four-and-a-half stars in our review and calling it “a new blueprint for rhythm-action games.”

The PS5 version of the game appears to be a complete version that includes all post-launch content for Hi-Fi Rush. The full game is available now for PC and Xbox Series X/S and, if what this now-private video claims was accurate, it arrives on PS5 on March 18.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more