Skip to main content
  1. Home
  2. Gaming
  3. News

Ken Levine's next game will harness the 'Shadow of Mordor' Nemesis system

Add as a preferred source on Google

A month after revealing his new studio Ghost Story, BioShock creator Ken Levine made his first public appearance in roughly two years at EGX Rezzed 2017. On stage, Levine teased details on Ghost Story’s maiden voyage.

While we already knew that Ghost Story was dedicated to ambitious story-driven experiences that link gameplay and narrative in thought-provoking ways, we learned that Middle-Earth: Shadow of Mordor is an inspiration for the project.

Recommended Videos

More: So long, Irrational Games — Ghost Story emerges with a new project in the works

“The game that inspired me most — that we were maybe onto something, on the right track — was Shadow of Mordor with the Nemesis System,” Levine said.

Shadow of Mordor‘s Nemesis system used a dynamic cause and effect approach for enemy encounters, which made certain characters interactions have reverberating effects throughout the course of the game. The system was procedurally generated, meaning that each playthrough yielded different types of critical encounters.

Levine claimed that Ghost Story’s currently untitled game will be “much more ambitious.” In essence, the game seeks to respond to all player inputs to show that it cares about each decision the user make. He referred to this concept as “Radical Recognition.”

“The heart of that is something that’s central to our game,” he explained.

Ghost Story previously stated that its first project would encourage multiple runs through the game, and Radical Recognition appears to be a vital component of this vision.

We don’t know any concrete details at this time, but we do know a bit about its scale. It will be set in a highly detailed world, but it won’t have the scope of open-world games like Fallout 4. Despite the consequences of player actions and the steadfast devotion to storytelling, Levine said that the game won’t appear or act like Telltale’s episodic adventures. “Our game is a deeply systemic game, underpinning everything from gameplay to narrative,” he said.

Instead, the game will tell a more traditional science fiction video game narrative, like his most well-known series BioShock, but will have the ability “react and comment on much more small-level actions the player takes.”

We still have no idea when to expect Levine’s next game, but even from the little details we’ve learned so far, it’s safe to say that expectations are high.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Forza Horizon 6 PC requirements are surprisingly forgiving for a modern AAA game
Your PC might actually run Forza Horizon 6 just fine
Forza

Forza Horizon 6 is shaping up to be a new visual showcase, but its PC requirements tell a different story.

Despite the next-gen graphics, the game sticks to relatively approachable specs, especially for modern AAA games. This is a welcome surprise in a time when new titles often feel like they demand a full system upgrade.

Read more
Sony wants to mount your phone on a DualSense controller, and it could change how you game
Sony’s latest patent brings your phone and PlayStation controller together for a next-level gaming experience.
DualSene Controller

Sony wants to use your phone as a secondary input for a PlayStation controller, and it might actually change how we play games. 

Gaming controllers have come a long way, but let’s be honest, they haven’t changed that much at all. Sure, we got haptic feedback, adaptive triggers, and TMR sensors, but the core design and gameplay have remained the same for decades. Sony might be about to change that, and the solution is your phone.

Read more
CRKD’s cutesy keychain controller levels up gaming with TMR thumbsticks
Tiny controller, zero stick drift, works on basically everything. What's not to love?
CRKD ATOM+ Controllers

Gaming on the go has always come with a compromise. You either carry a full-sized controller and accept the bulk, use a compromised controller that lacks features, or use your phone’s touchscreen and accept the frustration. The CRKD ATOM+ aims to address that problem.

The ATOM+ is a palm-sized Bluetooth controller that works across Nintendo Switch 2, Nintendo Switch 1, PC, mobile devices, tablets, and select Smart TVs. At 90mm x 48mm, it’s small enough to fit even in your pocket, comes with an included wrist strap, and costs only $29.99.

Read more