Skip to main content
  1. Home
  2. Gaming
  3. Entertainment
  4. Features

HBO’s The Last of Us show spotlights the series’ best game: Left Behind

Add as a preferred source on Google

While the bulk of HBO’s The Last of Us adaptation retells the story of the first game, The Last of Us episode 7 is a special exception. That’s because it dives into DLC territory to bring The Last of Us: Left Behind to the small screen and give Bella Ramsey’s Ellie an hour to shine.

Left Behind is a 2014 expansion for The Last of Us that would later be purchasable as a standalone release. It’s set in the middle of The Last of Us, as Ellie hunts for medical supplies for Joel in an abandoned Colorado mall. That setup acts as a frame tale, as the bulk of the game is a playable flashback. In it, we get to see a slice of Ellie’s life before she met Joel, as she explores another mall with her friend and budding love interest, Riley. It was a significant chapter of the series, as it confirmed Ellie’s sexual identity, but its also an important moment for games in general. Lesbian relationships weren’t generally depicted in AAA video games in 2014, and the idea of a tender kiss between two women was especially unheard of.

Recommended Videos

Episode 7 of the game’s TV adaptation will tell that story in its own way, but the DLC is a must-play for fans of the show who’ve yet to try the games it’s based on. In fact, Left Behind is the perfect entry point; that’s because it’s the best Last of Us game, if not developer Naughty Dog’s best pound-for-pound game, period.

Keeping it tight

On a fundamental level, Left Behind stands out by telling a strong story, plain and simple. The focus here is on thoroughly building out a relationship between Ellie and Riley in a short time frame, which Naughty Dog accomplishes with ease. That’s thanks to a string of memorable beats that span the spectrum of emotions you get in a full-length Last of Us game. It’s essentially a playable romance movie about two young girls on a date, and it uses interactivity to create some particularly intimate moments.

In one standout sequence, Ellie and Riley find an old fighting game arcade cabinet. When Ellie disappointedly discovers it doesn’t work anymore, Riley tells her to close her eyes and then narrates an entire fight, telling Ellie which buttons to press as the camera tightly focuses on her face. The act of executing basic fighting combos becomes sentimental; it’s an act of love. Another sequence tosses the two into a photo booth and tasks players with choosing what faces they want to make in each shot, and it sincerely simulates a very real childhood mall memory. The DLC still includes puzzle-solving, stealth, and combat like the main game, but moments like that are special. They imagine how interactivity can be used to communicate a much wider range of emotions.

Ellie and Riley dancing on a glass case.
Image used with permission by copyright holder

What’s most notable about Left Behind is that there’s no filler between its beats — something that’s rare in a Naughty Dog game. While the studio crafts excellent stories that are as well-written as a lot of prestige TV (a reason why The Last of Us works so naturally as an HBO show), it still carries the baggage of the medium. Audiences want to get their money’s worth out of expensive games, so something like The Last of Us can’t be a tight, two-hour experience like a movie. The studio has to link together its best beats with complications that provide more opportunities for action, and that’s where Naughty Dog’s worst instincts tend to come out.

The Last of Us Part II, for instance, reuses the same narrative complications over and over just to get another level in. There’s a glut of scenes where Ellie walks over an unstable bridge or structure that collapses, dropping her into a set piece that she has to navigate to get back to where she was going. Those moments rarely move the plot along so much as they add a point A2 between points A and B. That can make some of the studio’s best games sag in places, as its video game and cinematic pacing clash with one another.

Two girls ride a merry-go-round in The Last of Us.
Image used with permission by copyright holder

With its positioning as a low-priced DLC, Left Behind had a great excuse to avoid those (literal) pitfalls. Every second counts, with each gunfight or stealth encounter serving a specific purpose that moves Ellie’s story along. That keeps the emphasis on character growth and emotional beats rather than bogging players down with systems-heavy digressions. That more digestible narrative pace makes for a game that I imagine would be a stronger starting point for any fans of the HBO series looking to ease into games. It’s the missing link between director Neil Druckmann’s cinematic ambitions and video game instincts.

While it may be an optional piece of side content, Left Behind deserves to be celebrated and discussed just as much as the two mainline Last of Us games. It’s a hyperfocused work that perfectly balances tragic moments with tender ones, all while remembering the special ways interactivity can enhance a story. In a perfect world, more video games would be as confidently streamlined as this, rather than looking like one of The Last of Us’ bloaters.

A remade version of Left Behind is available to play as part of The Last of Us Part I on the PlayStation 5.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Don’t breathe easy just yet. Apple and Microsoft aren’t done with price hikes.
Xbox and Apple device price hikes could be a warning for the rest of the tech industry.
Apple logo glass building

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the U.S. Just a few hours before that, Apple announced a similar move for its Mac and iPad portfolio, while also raising the sticker price of its Vision Pro headset and several other products except the iPhone. But it seems these two giants are not done with price hikes yet.

Neither company has explicitly said that more price hikes are coming, but their statements suggest otherwise. Take, for example, this statement that Apple shared with The Washington Post earlier today.

Read more
As Xbox gets pricier, Microsoft launches Buy Now, Pay Later scheme for consoles
The buy now, pay later scheme available on the Microsoft Store is applicable on new as well as refurbished Xbox Series S and X models.
xbox Series s and Buy Now Pay Later scheme

Earlier today, Microsoft raised the price of its Xbox consoles by up to $150 in the US. Following the price hike, the asking price for the Xbox Series X 2TB edition has climbed all the way up to $800. The 1TB model now costs $650, while the Xbox Series S with 512 GB storage will now cost $400 in the US market. 

What's the game plan?

Read more
Microsoft just raised the price of Xbox consoles by up to $150 
Microsoft Stores will offer a buy now, pay later scheme at zero interest, and a similar 12-month financing system will also be available through Amazon.
An Xbox Series X sits next to both Series S models.

Microsoft has just announced that the price of Xbox consoles is going up in the US as the company stares at an unprecedented industry-wide crisis. The price of the 512 GB models is going up by $100, and if you are interested in buying the 1 TB models, expect to pay $150 above the current asking price. Additionally, Microsoft is also discontinuing the 2 TB storage model, and it's not surprising why. 

What's happening?

Read more