Skip to main content
  1. Home
  2. Gaming
  3. Features

‘Octopath Traveler’ tells eight stories, and they’re all forgettable

Add as a preferred source on Google

Octopath Traveler made waves when it was announced last year. It tapped into nostalgia for old-school, turn-based JRPGs, but it mixed that with a beautiful art style and a unique narrative that promised to follow eight different characters from drastically different backgrounds. The game certainly delivers on the first promise – but the second, the story, falls short.

Recommended Videos

From the moment Nintendo revealed Octopath Traveler during its Nintendo Switch event in January 2017, the visuals stood out. Octopath’s graphics are sort of like a magic trick. They have the look of pixelated sprites, but also have a little something extra. Square has padded the pixels on top of low resolution polygons, giving them depth to achieve an “HD-2D” look.

Octopath Traveler’s combat system and presentation are top notch – which makes the story that much more disappointing.

That gives characters a bit of added detail and more animation possibilities, but it’s the environments that benefit the most. The world, towns, and dungeons are all rendered in 3D. Moving through them feels like flipping the pages of a popup book – and in fact, the special “Wayfarer’s Edition” comes with exactly that. From the deserts to snowcapped mountains to the dark and dreary dungeons, there’s gawk-worthy wonder in every direction.

Captivating visuals cannot propel a game to greatness alone but, once you settle in, Traveler offers a deep and enriching combat system. Although rooted in old-school, turn-based style, Square Enix adds a few fresh wrinkles that wind up being game changers. These include a long list of enemy weaknesses, which can only be discovered through fighting them, and a battle point system which, when used properly, lets you use a character for multiple attacks in a round.

Eight stories aren’t better than one

Octopath Traveler’s combat system and presentation are top notch – which makes the story more disappointing. As the game’s name suggests, you can follow the path of eight heroes. You begin with just one, a scholar, hunter, warrior, cleric, dancer, merchant, thief, or apothecary. After a short while, you’ll find yourself in an overworld where you’ll cross paths with the other heroes. Each time you approach a new main character, you can recruit them to your party. This triggers the beginning of their story and quest.

Yet none of the stories are connected, and even individually, they are underwhelming. Each character’s arc can be completed in a handful of hours, and since they aren’t part of a larger narrative, the game never builds to an epic, or even mundane, climax. Octopath Traveler instead tells eight quiet, humdrum yarns. And since you’re unlikely to finish one character’s arc from start to finish without recruiting others, the already forgettable plots are broken into fragments, removing any shred of momentum.

The game’s beautiful art and intriguing concept will make you want to pay attention to each story. Eventually, though, you’ll realize the narrative is all bread and no meat. Once that sinks in, you’ll have difficulty resisting the urge to skip through in-game dialogue.

Should you stick with these heroes and heroines for 50 hours just to see the sights and sounds? Is it worth grinding out battles and leveling up characters that are hard to care for? JPRG fans seeking a faithful and engaging spin on old-school, turn-based combat will say yes. If you expected more, though, you’ll toss aside your controller in disappointment within the few hours.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Assassin’s Creed Black Flag Resynced finally gets a showcase date
Gaming's worst kept secret finally gets its day!
Assassin's Creed IV Black Flag

After multiple rounds of rumors and leaks, Ubisoft has officially confirmed a Worldwide Reveal Showcase for Assassin's Creed Black Flag Resynced. The reveal was first rumored for last week, only for fresh rumors to push it to this week instead. Ubisoft has now put that speculation to rest.

The event goes live on April 23 at 9AM PDT / 4PM UTC / 6PM CEST on YouTube. Ubisoft even leaned into the whole saga, dubbing it "Gaming's Worst Kept Secret" in its teaser video. That's hardly an exaggeration given how long the rumors have been circulating online.

Read more
Intel’s secret handheld chips might just give AMD a run for its money
Two Intel chips built for handheld gaming just leaked online, and things are about to get interesting.
zotac zone front view

Intel has been quietly working on something interesting. A new leak has revealed two unannounced chips, the Arc G3 and Arc G3 Extreme, built specifically for handheld gaming consoles. These chips are expected to show up sometime in Q2 2026, and they could shake up the handheld gaming market in a big way.

Shortly after Intel revealed its full Panther Lake lineup, rumors started swirling about two chips that didn't make the cut. These were originally designed to compete with AMD's Ryzen Z2 series, but their launch was delayed for reasons we don’t know. Now, one of them has resurfaced online.

Read more
OnePlus’ gaming controller for phones has a neat little charging trick that you’ll love
The new add-on does more than add buttons, it could make charging and cooling much less awkward during longer phone gaming sessions
Body Part, Finger, Hand

OnePlus’ new controller for the Ace 6 Ultra looks like another attempt to turn a phone into a handheld, but the smarter idea is the open space in the middle. OnePlus says that section is meant for cooling, and the company’s promo images make clear that this isn’t just a grip with triggers bolted on. It’s a design that tries to leave room for heat management and easier power options at the same time.

OnePlus is still selling it on gaming features, including four physical buttons, hybrid touch-and-button controls, micro-switch inputs, a 1 kHz polling rate, and a claimed 1.8 ms response time. But comfort over time is the more convincing pitch, especially for shooters that punish awkward hand positions and a hot phone.

Read more