Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Resident Evil: Revelations HD review

Add as a preferred source on Google
resident evil revelations hd review cover art
Image used with permission by copyright holder
Resident Evil: Revelations HD
“If you fondly remember the old Resident Evil games before they went action-oriented, then this game is for you”
Pros
  • Return to series roots
  • Intense gameplay
Cons
  • The additional new content isn’t exciting
  • The plot is still dumb;

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Resident_evil_rev._2012_CapcomPoor, poor Resident Evil: Revelations. When the handheld story in Capcom’s aged horror series came out at the beginning of 2012, there was no end to its bad luck. First, it arrived for the Nintendo 3DS during a period when Nintendo was still desperately struggling to find an audience for the machine. It was the forgotten months of the 3DS, after the hype of the launch wore off, but before the handheld managed to connect with audiences. What’s more, the game was terribly awkward to play without a $20 add-on, the Circle Pad Pro, and that peripheral was only available in limited quantities. It was a difficult launch.

Recommended Videos

On top of all that, Capcom announced Resident Evil 6 months before Revelations was released, and it was a markedly better looking game – at least in trailers – than its 3DS cousin, and it was the continuation of the franchise’s overall story line. By comparison, Revelations went from being a new chapter in the Resident Evil universe to a side story released to keep 3DS fans happy until they could get their hands on the “real” next Resident Evil. Capcom gave it almost no promotion. It couldn’t even be bothered to spell the game’s name correctly on the package. It was a shame too, since Resident Evil: Revelations was, in fact, the best game in the series since Resident Evil 4.

Thanks to the anything-for-profits nature of the modern video game business, however, second chances are common these days. Resident Evil: Revelations is back, cleaned up for the home console big screen, and trotted out just in time for the late-spring doldrums when new releases are few and far between.

Resident Evil Revelations Wii U Review 2
Image used with permission by copyright holder

So what’s new? An HD sheen. Revelations started out as a visually impressive game, pushing Capcom’s MT Framework mobile engine hard on the Nintendo 3DS. It even looked significantly better than the 2011 HD remasters of Resident Evil 4 and Resident Evil: Code Veronica. The new edition looks even better on Xbox 360, Wii U, PS3, and PC, with cleaned up, detailed characters. It’s nowhere near as eye-popping as the gaudy spectacle in Resident Evil 6, but that’s a good thing. Wandering around the game’s dilapidated cruise ship setting, as well as other locales like secret arctic bases and skyscrapers under siege, is a more atmospheric experience in Revelations, and its well-served in the new big screen environment.

Otherwise, the main game is unchanged. Broken into TV-style episodes, Revelations is still paced like a handheld game thanks to its bite size story segments, but it actually works better in the living room. The game takes place between Resident Evil 4 and 5, with Jill and her new partner Parker tracking down her old partner Chris Redfield. In the hunt though, it turns out a bioterrorist group called Veltro is planning to infect the world’s water supply with a virus that turns them into slavering, spiky monsters. In a move that actually predated Resident Evil 6, you actually control six characters—Jill, Chris, the husky Parker, model/sniper Jessica, and the game’s Laurel and Hardy comic relief pair Quint and Keith—as they figure out who’s actually backing the terrorists.

The plot’s as hokey and overblown as all the recent Resident Evil games, but the play is actually more interesting. A cross between the guns and more guns approach of 5 and 6 and the exploration of the early PlayStation entries, Revelations is a more tense and challenging style of game. Ammo is scarce, enemies can kill you fast, and longer episodes have you dodging baddies regularly as you explore and unlock the Queen Zenobia cruise ship.

Resident Evil Revelations Wii U Review 3
Image used with permission by copyright holder

While the lost logic puzzles of the old games and idiosyncratic item collection (there are no jewels to collect for opening doors) are missed, the slower pace is very welcome in this game. For those that just want to blast monsters, Revelations injects shorter side episodes in between the exploration missions where you mostly just gun down hordes. The game also benefits from having a more capable controller on consoles. The Wii U version is actually the best of all worlds. Thanks to the tablet’s screen, weapon and item usage is more convenient, and you never have to pause to access the map. 

As for wholly new features and content, pickings are slim. One new enemy (the ineffectual Wall Blister), some downloadable costumes, and new characters for the all-action Raid Mode are fine, but they’re not the main attractions by any means. New content isn’t raison d’être for Resident Evil: Revelations on consoles. It’s the chance to play a pretty good game in a fading series on the platform it should have always been on.

Revelations never reaches the lofty heights of classics like Resident Evil for GameCube or Resident Evil 4. It doesn’t even match the bonkers melodramatics and sweet puzzle solving of the last good non-numbered Resident Evil, Code Veronica. It is, however, a nerve-wracking, fun thriller for consoles, and those are all too rare these days.

(This game was reviewed on the Nintendo Wii U on a copy provided by Capcom.)

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Nintendo is raising Switch 2 price in the US, but there’s still time left to snag one for less
Nintendo held out longer than Sony and Microsoft before raising prices, but the AI-driven memory crunch has finally forced its hand.
Nintendo Switch 2

Nintendo is the latest company to bend its knee in the face of a pricing crisis triggered by AI. The company has just announced revised pricing for its Switch 2 console and online gaming services in multiple key markets, including the US. 

Shoppers in the United States will soon have to pay a $50 premium for the handheld console. The effective date of price revisions in the US, Canada, and Europe is September 1, 2026 (via CNBC). If you've been eyeing the portable gaming console, you have less than four months to get it at the launch price.

Read more
GTA 6’s production budget sounds so astronomical you will have a hard time believing it
GTA 6 could cost more than entire movie franchises
Lucia and her partner rob a store in GTA 6.

Grand Theft Auto 6 has been slow-cooking in Rockstar Games' kitchen for a long while now. But after a decade of building one of the most hyped video games of all time, the expenses are adding up.

In a new Business Insider profile of Take-Two Interactive CEO Strauss Zelnick, the company boss declined to say exactly how much GTA 6 has cost. His only confirmation was that “it was expensive.” However, analysts are estimating the total bill could land somewhere between $1 billion and $1.5 billion.

Read more
Mortal Kombat isn’t done ripping spines out yet
NetherRealm is already pursuing another Mortal Kombat game, even as other franchise projects take shape.
A character select screen in Mortal Kombat 1.

Mortal Kombat 1 won’t be NetherRealm’s last trip into the arena. After the 2023 reboot, Ed Boon said in a Collider interview that the team is "definitely pursuing another Mortal Kombat game," giving players the clearest sign yet that the series remains active.

NetherRealm has confirmed direction while leaving the reveal details blank. It hasn’t shared a title, launch window, platforms, roster details, or story direction. The next Mortal Kombat game is real enough to discuss, but not ready enough to show.

Read more