Skip to main content
  1. Home
  2. Gaming
  3. News

Sonic Mania's opening animation sets the stage perfectly for this '90s throwback

Add as a preferred source on Google

Sonic Mania is doing what most Sonic fans have wanted since the blue hedgehog transitioned into three dimensions: taking it back to the original quadrilogy. And not only does Sonic Mania‘s gameplay reflect that classic era of ’90s gaming, its opening animation sets the stage perfectly for a time period that loved pastel colors, bizarrely abstract backdrops, and less-than-lean protagonists.

The Sonic franchise is a somewhat bizarre one in its enduring popularity, because although Sonic is one of gaming’s most classic and beloved faces, the game has not fared well in the years since its mid-’90s peak. There have been odd diamonds in the rough, but there have been an awful lot of lacklustre Sonic games over the years. While many will argue the reason for that, Headcannon and PagodaWest have decided that it was straying from the classic formula, which is why Sonic Mania goes back to Sonic’s 2D roots.

Recommended Videos

More than that though, Sonic Mania is looking more and more like a celebration of the early ’90s era that spawned the character. Although of a high-quality with beautiful coloring and attention to detail, the style of its opening animation is very reminiscent of a bygone era.

Sonic Mania‘s opening cinematic is so retro, it’s even got a slightly chubby main character again. Gone are the long legs and slender waistline of more modern Sonics. This is the original character who could have been ripped right from any of the original games, or one of the two very different TV shows based on the character.

Indeed with the geometric backdrops of this short animation, the developers appear to be giving a nod to the arguably very poor Adventures of Sonic the Hedgehog show, which although nostalgic, is no way near as well liked or remembered as its contemporary, Sonic the Hedgehog.

Notice too another nod to Sonic Mania‘s place in the franchise. The clock-like dial that shows up briefly at the start of the animation goes from 1 to 2 to 3, and then on to K and M. That’s the game’s way of telling out that as far as Mania goes, it’s a sequel to Sonic and Knuckles, the fourth game in the original Sonic series of games.

Jon Martindale
Jon Martindale covers how to guides, best-of lists, and explainers to help everyone understand the hottest new hardware and…
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more