Skip to main content
  1. Home
  2. Gaming
  3. News

Valve’s Steam Controller just got a lot more useful outside Steam

The Steam Controller’s biggest problem may already be getting fixed

Add as a preferred source on Google
Two Steam Controllers in use with the Steam Deck
New Steam Controller Valve

Valve’s new Steam Controller has had a pretty good start. Early reactions have been positive, and the $99 controller sold out quickly after launch.

That demand also brought scalpers, who started listing the controller at inflated prices. Valve has since introduced a reservation queue to give real buyers a better shot at future stock. Still, one complaint kept coming up. For many players, the Steam Controller was simply too locked into Steam.

What was holding the Steam Controller back?

For players who mostly game through Steam, the setup works well. Steam Input handles the controller’s extra features and gives users plenty of control over how it behaves. Still, many players do not keep all their games inside Steam. For those users, the controller was harder to recommend because it did not work as smoothly across other launchers and non-Steam games.

That is now starting to change. As spotted by Phoronix, support for the new Steam Controller has been added to SDL (Simple DirectMedia Layer), the widely used cross-platform library that many games and apps rely on for controller input. It has also received a follow-up mapping update, which should help the controller behave more like a standard third-party gamepad in SDL-supported games.

How well does it work outside Steam now?

Early testing sounds promising, although it is not perfect yet. Testers in the SDL pull request said that the controller works with or without Steam running, and that touchpads, capacitive stick touch, grip sense, back buttons, gyro, accelerometer, and the QAM button are functional in some form.

Recommended Videos

That said, there are still minor touchpad issues, and running Steam in the background can cause double-input problems in some cases.

For now, it appears that the Steam Controller will have to rely on SDL to play third-party games. Valve developer Pierre-Loup has already clarified that adding standard Windows XInput support would essentially make it behave like an Xbox controller, which could limit its unique inputs, require a separate mode-switching setup, and add extra cost for users.

Sudhanshu Kumar Mangalam
I’ve got about 4 years of experience, mostly covering gaming, PC hardware, and smartphones. In my free time, I like…
California wants to stop publishers from killing online games, and it just made some progress
The state’s new Protect Our Games Act just cleared another major hurdle.
Game Over Text Pacman

Modern gaming has somehow normalized the idea that publishers can permanently shut down games people already paid for. Thankfully, California is now trying to push back against that with its proposed “Protect Our Games Act,” which has officially cleared another key legislative hurdle with strong backing from the Stop Killing Games movement.

California’s new bill could force publishers to preserve online games

Read more
Xbox Elite 3 controller leak shows a familiar design garnished with some mysterious buttons
The Xbox Elite 3 looks familiar, until you spot the mystery controls
A customized Xbox Elite Series 2 controller made in Design Lab.

Microsoft's next Elite controller has just leaked, and the design looks familiar at first glance. Though, it's not just a typical refresh, as the next pro Xbox controller could be changing things up. In the recent Tecnoblog report, a possible Xbox Elite Controller Series 3 appeared in Brazil's Anatel certification database.

This upcoming controller keeps the premium Xbox layout and the customization features expected from the Elite line, while even adding a couple of new controls that are not immediately obvious in function.

Read more
Asus ROG and Xreal just built the AR glasses gamers have been waiting for, at a price that stings
At $849 and 240Hz, ASUS and Xreal's R1 is either the most exciting gaming peripheral of 2026 or the most expensive leap of faith, possibly both.
Accessories, Sunglasses, Glasses

AR Glasses have promised a lot over the years but delivered considerably less. Asus ROG and Xreal are making a serious case that time is different. The companies have announced the ROG Xreal R1, the world’s first 240Hz micro-OLED gaming AR glasses.

Pre-orders for the device are live on Best Buy for $849. Worldwide shipping begins on June 1, 2026.

Read more