Skip to main content
  1. Home
  2. Computing
  3. News

Intel is cooking up an exciting DLSS 3 rival

Add as a preferred source on Google
Kena Bridge of Spirits on the Samsung Odyssey OLED G9.
Jacob Roach / Digital Trends

Intel is working on a rival to Nvidia’s DLSS 3. Intel and researchers from the University of California published a paper detailing the tech, currently dubbed ExtraSS, at Siggraph Asia 2023 (spotted by Wccftech). It accomplishes the same goal as DLSS 3 by generating new frames to improve performance. Unlike DLSS 3, however, ExtraSS uses frame extrapolation, not frame interpolation.

That latter method is how DLSS 3 (and AMD’s FSR 3) works. It takes two sequential frames and compares them to generate a frame in-between. This naturally means you’re playing on a slight delay, as the tech needs both the current and next frame to do its dirty work. Intel is proposing a technique that uses extrapolation, where it uses data only from previous frames to predict the next frame. That gets rid of the latency issue currently present in DLSS 3.

A demonstration of artifacts in frame generation.
Intel

Extrapolation isn’t free of problems, which is probably why we haven’t seen it applied in games yet. The researchers point out the disocclusion issue with extrapolation. If your character is blocking a certain part of a scene, and they move, suddenly that part of the scene is viewable. Because extrapolation is essentially predicting future frames, it doesn’t have details on what your character was blocking. This creates disocclusion artifacts, which looks like a shimmering ghost following around moving objects. But the researchers say they’re able to solve this problem.

Recommended Videos

Or, in the researchers own words: “Our method proposes a new warping method with a lightweight flow model to extrapolate frames with better qualities [compared] to the previous frame generation methods and less latency compared to interpolation-based methods.”

A video showing artifacts caused by frame generation.
Intel

In addition to frame extrapolation, the framework the researchers show includes supersampling, similar to the base versions of Nvidia DLSS and AMD FSR. The researchers say the implementation shows comparable quality, which it highlighted in a brief demo video.

The researchers say they’re able to achieve high-quality results by utilizing the geometry buffer (or G-buffer) for warping. As the paper states, “Our method still shows comparable results due to the good initialization provided by G-buffer guided warping and shading refinement modules. Even using the target resolution as inputs, [temporal anti-aliasing upscaling, or TAAU] generates lagging glossy reflections, while our [ExtraSS] has correct shadings.”

A demonstration of artifacts caused by super sampling.
Intel

Right now, this is just a research paper, not a product. We’ll still need to see if Intel can apply the technique to its XeSS utility, but it seems like that’s where we’re headed. The paper cites four engineers from Intel, including Anton Kaplanyan, the original creator of Nvidia’s DLSS.

We currently expect Intel to reveal details about its next-gen Battlemage GPUs in the second half of 2024. It’s possible that we’ll see more details on this frame extrapolation technique around that time, but it’s too soon to say right now.

Jacob Roach
Former Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
Macbook Neo stress test shows Apple could’ve made it run cooler with a simple fix
This simple mod makes the MacBook Neo faster.
Apple MacBook Neo with users hands on it

Apple's MacBook Neo arrived as a shock to the industry. It is the new cheap MacBook that is designed to be silent, efficient, and affordable. But a new stress test suggests that it could have been noticeably better with a very simple change.

As per a recent test, the addition of a basic copper plate to the cooling setup can improve both thermals and performance by a meaningful margin. And the frustrating part? It isn't some complex engineering overhaul and is relatively straightforward.

Read more
The Mac Pro is dead at Apple, and I’ll miss the cheese-grater powerhouse
RIP Mac Pro. The Mac Studio is taking the throne, and we're okay with that.
Electronics, Computer, Pc

Apple has officially discontinued the Mac Pro. It’s been removed from Apple’s website, and Apple has confirmed to 9to5Mac that there are no plans to release a future version. The buy page now redirects to Apple’s Mac homepage, where the Mac Pro no longer exists.

Why did Apple kill the Mac Pro?

Read more
March Madness, Revisited: The AI Model Did Well. But Mad Things Still Happen
Stills from NCAA games.

(NOTE: This article is part of an ongoing series documenting an experiment with using AI to fill the NCAA brackets and see how it fares against years of human experience. The original article is as follows.)

A week ago, I wrote about entering an NCAA tournament pool with a more disciplined process than I usually use.

Read more