Skip to main content
  1. Home
  2. Computing
  3. Virtual Reality
  4. s

The Vive Pro proves that HTC and Oculus need each other for VR to succeed

Add as a preferred source on Google
Image used with permission by copyright holder

The Vive Pro has a lot riding on its tiny shoulders. Or strap, or whichever part of it is the shoulders. Anyway, it’s important for a couple reasons, not least of which because it’s the first second-generation virtual reality headset to hit the market. If the original Vive and the Oculus Rift were the proof of concept for modern VR, then the Vive Pro and upcoming Oculus headsets will be the foundation for the future. The thing is, with each passing month, Oculus and HTC have less and less become direct competitors. To make the VR revolution a reality and not just a passing fad, they need each other.

First, let’s talk about the Vive Pro. As we mentioned in our review, it’s a unique product for a unique market. It’s not really for most people, and that’s by design. It’s a high-end gadget that fills the same kind of niche that those giant TVs at Best Buy fill. You know the ones, the massive 4K HDR TVs that take up a whole wall with price tags north of a couple thousand bucks?

Recommended Videos

Think of the Vive Pro like that. It’s expensive, it requires a very powerful gaming PC (and a whole room set aside for VR) but it’s currently the best VR headset on the market. HTC, with its expensive accessories and hardware caters to the VR audience by promising unbelievable detail and high-fidelity graphics. Oculus is doing something entirely different, but no less important.

The Oculus Go and Santa Cruz headsets are not going to be competing with the Vive Pro. They’re not built for delivering the sharpest, richest, most detailed, high-def VR experience money can buy. They’re built to put VR into as many hands as possible, and not just OK VR like the Samsung Gear VR.

Image used with permission by copyright holder

The Oculus Go, for instance, is a stand-alone device not unlike the Google Daydream or Gear VR, but by all accounts, it delivers a surprisingly robust VR experience. Using clever software tricks to dynamically change the resolution and detail so only objects you’re looking at are fully rendered, it can offer high-quality visuals without requiring any external graphical horsepower. It doesn’t require you tuck a phone into it, or plug it into a powerful gaming PC, it just works on its own, and it will hit the market at about $200. That us the important part.

The Oculus lineup will serve as the entry point to VR that the market needs. These technologies are hard to fully describe without the benefit of first-hand knowledge, and the Oculus Go will provide that. So, if that’s true, where does the Vive Pro come in? Right where it is, at the top-end. The Oculus Go is the entry point, it’s a game console. The Vive Pro on the other hand, it’s the big powerful — finicky and not always elegant — LED-bedazzled gaming PC.

In the long run, that’s a very good thing because if VR is going to survive and thrive, it’s going to need both.

Jaina Grey
Former Digital Trends Contributor
Jaina Grey is a Seattle-based journalist with over a decade of experience covering technology, coffee, gaming, and AI. Her…
Google’s new desktop mode makes one thing clear: Samsung DeX was onto something
Android 16 finally brings a real desktop mode to Pixel phones, but Google’s long-awaited move mostly proves Samsung spent years getting the hard parts right
File, Webpage, Person

I’ve been waiting for Android to take desktop mode seriously for years. Back in 2019, I bought a OnePlus 7 Pro and wasted an embarrassing amount of time trying to brute-force its half-baked desktop mode into something useful.

The idea made perfect sense to me even then. Phones were already absurdly powerful, and the thought of carrying one real computer in my pocket felt less like science fiction and more like delayed common sense.

Read more
Anthropic launches Claude design to simplify visual creation with AI
Finally, AI that designs your slides so you don’t have to
Claude

Anthropic has introduced a new AI-powered design tool called Claude Design, aimed at helping users create visual content such as prototypes, presentations, and marketing assets through simple conversational inputs. The product, developed under Anthropic Labs, is currently available in research preview for paid Claude subscribers and is being rolled out gradually.

Claude Design is powered by the company’s latest vision model, Claude Opus 4.7, and is positioned as a tool that bridges the gap between technical design expertise and everyday creative needs.

Read more
AI triggered a RAMmageddon so bad that Apple looks like the sensible choice
Laptop prices got so stupid in 2026, that Apple turned into the value king.
Student using MacBook Neo in classroom.

I really didn't want to believe it, but here we are. Apple is now looking like the sensible laptop brand. Not the cool underdog. Not the affordable alternative. Apple, in 2026. The reason is not that the company suddenly became generous, but rather the rest of the competition has suddenly become so deranged that a MacBook lineup starting at $599 feels weirdly grounded.

Apple's MacBook Neo starts at $599, while Microsoft's own 13-inch Surface Laptop now starts at $1,199 after this month's price hikes. This isn't a small gap that you can ignore. Meanwhile, Apple's MacBook Air with M5 starts at $1,099 with 16GB of memory and 512GB of storage, which looks like one of the few premium laptops still priced by human beings.

Read more