Skip to main content
  1. Home
  2. Gaming
  3. News

Psychonauts 2 dev team lands BioShock 2 lead designer

Add as a preferred source on Google

2K Marin veteran Zak McClendon has joined up with Double Fine as the lead designer of the company’s upcoming crowdfunded platformer Psychonauts 2, Develop reports.

McClendon previously served as lead designer for 2K’s BioShock 2 and The Bureau: XCOM Declassified. After leaving 2K, McClendon signed on with developer Harmonix, where he worked on the recently released music simulation games Rock Band 4 and Amplitude.

Recommended Videos

McClendon’s hiring signifies that Psychonauts 2 will soon enter active development. The long-awaited sequel was announced last year as the latest in a string of crowdfunded releases from developer Double Fine, following up on the studio’s previous Kickstarter success stories Broken Age and Massive Chalice.

Psychonauts 2 was the first project funded by Fig, a newly launched crowdfunding platform that gives backers a stake in the profits of their supported projects. The game ultimately earned nearly $4 million in crowdsourced pledges, surpassing its initial funding goal of $3.3 million.

Along with Psychonauts 2, Double Fine is also working on Psychonauts in the Rhombus of Ruin, a PlayStation VR-exclusive spinoff that promises to bridge the storyline gap between Psychonauts and its upcoming sequel.

Despite its devoted fan following, the original Psychonauts failed to meet sales expectations upon its initial release in 2005. Double Fine’s subsequent attempts at securing funding for a sequel fell through, including a promising offer from Minecraft creator Markus “Notch” Persson that was tabled in 2012.

Psychonauts is a 3D platformer in which players control Raz, a young member of a summer camp for children with psychic powers. Gameplay revolves around discovering new powers and using them to progress through a number of outlandish levels that reflect the inner torments of the game’s starring characters.

Double Fine targets a 2018 launch date for Psychonauts 2, and plans to have ports available for PlayStation 4, Xbox One, and PC platforms.

Danny Cowan
Former Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Black Ops and Black Ops 2 PS5 ports could cost $80 before DLC
The rumored price for these classic Call of Duty ports is hard to defend
Adult, Male, Man

Call of Duty fans were understandably excited when Treyarch confirmed that Black Ops and Black Ops 2 are coming to modern PlayStation consoles in July. Both games are among the most beloved entries in the series, and PlayStation players have been locked out of easy access to them for years unless they still had older hardware.

That excitement may not last if the latest pricing clues are accurate. As pointed out by Call of Duty tracker CharlieIntel (via Gaming Bible), Black Ops and Black Ops 2 recently received store updates on PC and Xbox. Each base game is now listed at $40, individual DLC packs cost $10 each, season passes are priced at $30, and microtransaction camos or personalization packs are now free.

Read more
Can an ice machine cool an Nvidia RTX GPU at gaming? A wild mod job proves it can
An ice machine helped cool an RTX 3060 to just 22 degrees in Cyberpunk 2077
Computer Hardware, Electronics, Hardware

A countertop ice machine is not exactly standard PC hardware, but YouTuber TrashBench has shown that it can be turned into a surprisingly effective GPU cooler. In a new video, the creator used an ice maker as the basis for a custom cooling setup for an Nvidia GeForce RTX 3060, and the results were far better than expected.

The project was inspired by another creator, Mr. Yeester, who used an ice machine to cool a CPU. TrashBench took the concept in a different direction by trying to cool a graphics card with the machine itself, rather than simply dumping ice into a loop.

Read more
Epic is improving its game launcher with a long overdue speed boost and plenty of new features
Epic Games Store Launcher V2 could finally address years of user complaints
epic games logo

Epic Games has spent years trying to make the Epic Games Store a serious rival to Steam. It has given away free games, signed exclusivity deals, and kept major PC releases such as Borderlands 3, Assassin’s Creed Mirage, and The Lord of the Rings: Return to Moria away from Valve’s storefront at launch. Those moves have helped Epic build an audience, but they have not been enough to seriously threaten Steam’s position as the default PC gaming platform.

One problem has been the launcher itself. Earlier this year, an Epic executive admitted to Eurogamer that the launcher “sucks,” and the company now appears to be working on a much bigger fix. According to slides from an Unreal Fest presentation shared by LuKaOnIndeed on X, Epic is developing Launcher V2, a ground-up rebuild of the Epic Games Store launcher that is supposed to be much faster and easier to use.

Read more