Skip to main content
  1. Home
  2. Gaming
  3. News

A Death Stranding sequel is reportedly in development

Add as a preferred source on Google

A sequel to 2019’s Death Stranding is reportedly in production. While no official announcement has been made, the game’s main character actor seems to have confirmed it.

In an interview with Leo, actor Norman Reedus was discussing his career. The interviewer, Ilaria Urbinati, asked about Reedus’s book, the final season of The Walking Dead, and of course, Death Stranding.

Recommended Videos

Referencing Death Stranding, Reedus answers, “We just started the second one.” This indicates that a sequel is already in development and that it has perhaps entered the motion capture and filming phase.

https://twitter.com/Nibellion/status/1527653916393058304

Shortly after, Reedus reiterates the “second part” of Death Stranding. “It took me maybe two or three years to finish all the mo-cap sessions and everything. It takes a lot of work,” he says. “And then the game came out, and it just won all these awards, and it was a huge thing, so we just started part two of that.”

Reedus goes on to explain how he got involved with the first Death Stranding, noting that Kojima showed him Silent Hill, which was most likely PT at the time. He was blown away by it, saying, “It’s not Ms. Pac-Man; it’s so realistic, it’s so futuristic, it’s so complicated and beautiful, and I was completely blown away.”

This is the first time we’ve heard of any plans for a sequel, and neither Hideo Kojima nor Kojima Productions has mentioned anything about the possibility of there being one.

In our Death Stranding review, we said, “Death Stranding can be a slog at times, but its innovation and compelling story will see you through.”

Death Stranding is available on PlayStation 4, with the Director’s Cut version available on PlayStation 5 and PC.

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more