Skip to main content
  1. Home
  2. Gaming
  3. News

Doom Eternal breaks series record for launch weekend sales

Add as a preferred source on Google

Doom Eternal isn’t just an excellent follow-up to 2016’s Doom in terms of quality — it’s also a great seller. Bethesda announced the fast-paced shooter surpassed all previous games in the series for opening weekend sales numbers. This makes it the fastest-selling entry in the series so far and one of the most played games this past weekend.

As the second title in id Software’s rebooted franchise, it doubled its predecessor in launch revenue for Bethesda. On Steam alone, Doom Eternal broke a record for the highest-selling game last week. This resulted in an impressive player count as well on the PC service, with over 100,000 concurrent players unleashing hell on the demon hordes all at the same time.

Recommended Videos

“We want to thank our millions of fans for their enthusiastic support of this amazing title,” Ron Seger, senior vicepresident of global sales at Bethesda, said. “Despite thousands of retail stores closing, we are pleased so many fans have been able to enjoy Doom Eternal.”

Bethesda hasn’t released specific sales numbers just yet for the demon-slaying game, but they’re likely to grow while many players around the world shelter in place due to the COVID-19 pandemic.

The coronavirus also prompted GameStop to sell Doom Eternal a day before its original release date to prevent overcrowding in stores as players also rushed in to buy Animal Crossing: New Horizons on Switch. Both were set to release on March 20. GameStop split the crowds amid criticism over keeping the stores open at all. In-store sales were put on hold shortly thereafter.

The Nintendo Switch version of Doom Eternal still isn’t out following a delay from port developer Panic Button, which also brought Doom to the Switch in 2016. Sales will likely increase once Switch owners are able to get their hands on Doom Eternal.

Digital Trend’s gaming writer Gabe Gurwin enjoyed the gory sequel, noting that it is a “pulse-pounding masterpiece” and “one of the best first-person shooters of this generation.’’

“Doom Eternal is a bigger and even better version of its predecessor, recognizing exactly why fans loved that game so much, while giving them even more reasons to love the sequel,” Gurwin said in his review.

Cody Perez
Former Digital Trends Contributor
Cody is that stereotypical nerdy otaku guy. He loves everything Japanese from niche visual novels like 999 and Kara no Shoujo…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more