Skip to main content
  1. Home
  2. Gaming
  3. News

Google Stadia shooting for negative latency by predicting players’ moves

Add as a preferred source on Google

Google Stadia is looking to become even faster and more responsive than consoles and PCs, which would be a massive achievement considering that latency is one of the biggest problems of cloud gaming.

Latency is the time it takes between a player’s press on the controller and for that action to register on the game. With Stadia, as well as other cloud gaming platforms, high latency will ruin the experience, as any form of lag affects a game’s playability. This is why latency is a huge focus for the Stadia team, product manager Khaled Abdel Rahman said in May at the annual Google I/O conference.

Recommended Videos

In an interview with Edge magazine, VP of engineering Madj Bakar expressed confidence in Stadia and the plan for the service down the line.

“Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is,” Bakar said.

The Stadia team aims to come through with the promise through “negative latency,” which will use artificial intelligence to predict what players will do. This will allow cloud servers to pre-render the game’s next scenes so that once players press the button, they will be ready to load.

The idea is that Stadia will generate a set of possible next frames of the game in the cloud in advance, and then only display the frames that match the player’s choice. There is the chance that the player chooses a path that is not included in the A.I.’s predictions, but on average, this system will help reduce the latency in the service.

The approach is made possible by Google’s data centers, which will offer much more power than any console or PC could. The actual implementation of the concept behind negative latency, however, remains to be seen, and if it will be enough to convince long-time console and PC players to make the switch to Stadia.

Google will offer Stadia Base, which is a 1080p, 60fps tier, for free, but without access to the service’s free game releases. The complete experience will require a Stadia Pro subscription, which offers 4K HDR image quality, 5.1 surround sound, and access to the free game library, for $10 per month.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Marvel’s Wolverine shows off fittingly gory gameplay as it eyes September 15 release
Logan’s claws do the talking in Marvel’s Wolverine’s brutal new gameplay trailer
Raging Wolverine in Marvel's Wolverine game

Insomniac Games used Sony’s latest State of Play to show an extended gameplay trailer for its PS5 exclusive, and the footage makes it pretty clear that this is a Wolverine game built around blood, rage, and close-range brutality.

The trailer shows Logan slicing through Reavers with claw attacks, stealth kills, airborne ambushes, and execution-style finishers that leave the screen covered in blood. The combat appears fast and aggressive, with Logan able to parry, close gaps, and tear through enemies using Techniques such as Tornado Spin and Bull Rush.

Read more
Tomb Raider: Legacy of Atlantis will make a splash early next year on the PlayStation 5
Firearm, Weapon, Gun

Lara Croft is heading back to where it all began, but this isn’t a simple remaster. Revealed during PlayStation’s State of Play showcase, Tomb Raider: Legacy of Atlantis launches on PlayStation 5 on February 12, 2027, bringing a full-scale reimagining of the original 1996 adventure. 

Developed by Crystal Dynamics alongside Flying Wild Hog and powered by Unreal Engine 5, the game aims to recreate Lara’s first expedition with the kind of scale and detail that simply wasn’t possible three decades ago. And based on the first gameplay footage, it’s shaping up to be much more than a nostalgia trip.

Read more
Control Resonant lands in September with a new hero to drive the sibling arc
The September PS5 sequel puts Dylan in control, shifting Remedy’s supernatural saga toward its messier family conflict.
Adult, Male, Man

Control Resonant launches globally on PS5 on September 24, and Remedy is making a cleaner break from the first game than a new city alone would suggest. Dylan Faden, not Jesse, is the playable character this time.

That choice gives the sequel a sharper charge. Dylan was once treated as a threat, but Control Resonant puts him at the center of a story about power, damage, and the bond that still ties him to Jesse.

Read more