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Homefront: The Revolution has 50,000 lines of dialogue, plenty of rubber duckies

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Homefront: The Revolution has had a troubled development, to say the least, put in serious jeopardy after layoffs and the closure of former developer Crytek U.K. But the game is almost here, and new studio Deep Silver Dambuster has revealed some new tidbits of information that show just how much effort went into the sequel to a game that wasn’t particularly well-received.

In a post on the PlayStation Blog, Deep Silver Dambuster community manager Craig Turner gave some statistics that range from the impressive to the downright bizarre. Homefront: The Revolution wears its Crysis influences on its sleeve, and gameplay demos have shown off the ability to quickly swap out attachments for your weapons before setting up an ambush or assaulting a group of invaders. There are 31 total attachments to choose from, and one specific combination can turn a rifle into what Turner calls a “freedom launcher.”

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Wanting the narrative to be more than just the “Red Dawn in the near-future” of the first game, Deep Silver Dambuster has centered much of its marketing around the bleak, damaged Philadelphia and the struggle of its population to adapt to a North Korean occupation. This meant recording a substantial amount of dialogue — “more than 50,000 lines” in total — as well as the introduction of facial scanning.

If you’re on the fence about Homefront: The Revolution until you know how many … rubber duckies there are to collect, wait no longer: The game has 136, plus another half-duck, though Turner wouldn’t specify exactly what happened to the poor little guy.

The Homefront IP was originally purchased by Crytek during THQ’s liquidation auction before being sold to Deep Silver. It’s one of several franchises that have survived following the publisher’s closure, with the Metro franchise also being acquired by Deep Silver.

Homefront: The Revolution is out tomorrow for Xbox One, PlayStation 4, and PC. Check out the story trailer above for a look at “The Resistance” doing what it does best.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
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