Skip to main content
  1. Home
  2. Gaming
  3. Virtual Reality
  4. News

HTC Vive arcades to offer consumers in the U.S., China, and Europe a taste of VR

Add as a preferred source on Google

One of the biggest challenges facing VR is getting the public a hands-on demonstration, and it looks like HTC will be addressing that problem directly.

At the 2016 VR Developers Conference in San Francisco, California, HTC has announced that its Viveport Arcades will be coming to the US, China, and Europe, giving the general public a chance to experience VR.

Recommended Videos

HTC will be licensing software to movie theaters, cafes, and full VR arcades. This will allow retailers to set up their own public VR spaces and use games like The Brookhaven Experiment and Everest VR to entertain customers. It will all be done through the Viveport app, meaning setup should be easy for proprietors. HTC has also fully committed to the VR arcade idea by opening Viveland in Taiwan last week.

Developers are also welcome to jump in on the arcade action by listing their games on the Viveport app store. Profits from the Viveport app will be split between HTC and developers. Currently, 120 experiences are available, but pricing is not yet final. Costs range from $5 for a small experience to $13 for a full-room experience where players can walk around in VR within a private booth.

HTC plans on turning VR into a $100 million industry over the next two years. The only way to do that is to get VR headsets into the hands of consumers. But that will be difficult considering the high price tag, and the fact that most have never had the opportunity to try any VR headset outside of a cardboard solution with a smartphone. The Vive currently sells for $800 and requires a pretty hefty gaming PC.

Even if HTC is able to get consumers interested in VR via arcades, it’s still uncertain if people outside the hardcore audience will be willing to drop over $1,000 for a true at-home VR rig.

Imad Khan
Imad has been a gamer all his life. He started blogging about games in college and quickly started moving up to various…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more