Skip to main content
  1. Home
  2. Gaming
  3. News

Marvel’s Spider-Man Remastered gets DualSense features, DLSS support on PC

Add as a preferred source on Google

Marvel’s Spider-Man Remastered is less than a month away from swinging to PC, and Sony has revealed some new features on the PlayStation Blog that players will experience when they get the game. Two of the port’s most notable features are its PlayStation DualSense integration and Nvidia DLSS support.

DLSS is an acronym for “deep learning super sampling,” and it’s responsible for enhancing the graphical performance of a PC game, boosting its frame rates and resolution without compromising image quality or taxing the graphics card in the process. However, DLSS does this with the help of a dedicated Tensor Core A.I. processor that can only be found in GeForce RTX GPUs.

Recommended Videos

The “super sampling” part is an anti-aliasing method that smooths out the jagged edges that show up in a rendered image. In other words, the pixelated parts of buildings or characters that may have originally shown up in the original PS4 version of Marvel’s Spider-Man will be softened up by DLSS in the remastered PC version.

For those who prefer to play Marvel’s Spider-Man Remastered with a wireless controller instead of a mouse and keyboard, the game supports the use of the PS5 DualSense controller. This way, they can get the full PS5 experience with adaptive trigger feedback and haptic response as they swing around New York City and go toe to toe with Spidey’s biggest foes.

The PC version will get several other key features, including ray-tracing, ultrawide monitor support, and more graphical options. Sony released a spec chart for the title, showing that the game is capable of hitting 60 frames per second at 4K.

A chart shows the PC specs for Marvel's Spider-Man Remastered.
Image used with permission by copyright holder

Marvel’s Spider-Man Remastered will be released on Steam and Epic Games Store on August 12.

Cristina Alexander
Gaming/Mobile Writer
Cristina Alexander is a gaming and mobile writer at Digital Trends. She blends fair coverage of games industry topics that…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more