Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Nintendo of America boss hints at Wii U online implementation

Add as a preferred source on Google
Image used with permission by copyright holder

The Wii U‘s release is more than a year away and predictably few details have been revealed, so don’t expect to get much in the way of concrete information out of this new Forbes interview with Nintendo of America boss Reggie Fils-Aime. The company president and CEO does drop a few hints, however, particularly in the realm of the upcoming console’s online capabilities.

“We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability,” Fils-Aime said.

Recommended Videos

“For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.”

He then added, “There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.”

It’s hard to respond without specifics, but it sounds a lot like Fils-Aime is implying that the Wii U’s online implementation will be relatively light on features, with the more elaborate social networking bits handled by third-party publishers. If nothing else, this comment demands a little elaboration.

If Nintendo really is planning to forgo the community features offered by competing services, it is once again setting itself up to be a step behind the competition as was the case with the Wii’s lack of HD support. The Wii was certainly a success in its own right, but it likely could have gone to much bigger places with an Xbox Live-like framework for its online communications and play.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Smash hit Hades 2 is finally coming to PlayStation and Xbox
Video Game, Hades

After making console players for far too long, Hades 2 is finally making its way to PlayStation 5 and Xbox Series X|S. Supergiant Games has just confirmed that the acclaimed roguelike sequel will launch on April 14, with the Xbox version also arriving on Game Pass the same day.

This is a pretty big moment for fans of the franchise with consoles as their main gaming platform. Supergiant's first-ever sequel debuted back in September 2025, going on to become the best-reviewed game of 2025 on both Metacritic and OpenCritic.

Read more
Samsung is fixing a long-standing OLED monitor problem, and even rival brands are on board
Samsung's new QuantumBlack film reduces reflections and preserves deep blacks on QD-OLED monitors.
Samsung QuantumBlack featured.

QD-OLED monitors are known for delivering deep blacks by turning off individual pixels completely. In real-world use, though, that advantage doesn't always hold up. Ambient light reflecting off the screen can wash out those blacks, but Samsung now has a solution.

How is Samsung fixing reflections and washed-out blacks on QD-OLED monitors?

Read more
Sony announces price hikes for PS5, PS5 Pro, and PlayStation Portal
Your PS5 dreams just got more expensive
Sony PS5 Pro Shot with Blue Light

Sony has officially announced new price increases across its PlayStation hardware lineup, including the PlayStation 5, PlayStation 5 Pro, and the PlayStation Portal remote player. The changes mark another significant shift in pricing strategy for the company, as rising global costs continue to impact the gaming industry.

A Costly Update Across The PlayStation Ecosystem

Read more