Skip to main content
  1. Home
  2. Gaming
  3. News

Nintendo dives deep into ‘Pokémon Sun and Moon’ at E3

Add as a preferred source on Google

Pokemon’s back, and with a bang. During Nintendo’s Treehouse live stream at E3 2016, company reps sat down with longtime Pokémon developer Game Freak and revealed a few juicy new details on Sun and Moon, the upcoming twin additions to the endearing monster-hunting series.

The play session, which marked the first live demonstration of Sun and Moon, laid out many of the details in full. The new games are set in the Alola Region, a tropical archipelago inspired by the volcanic islands of Hawaii, and that’s not all that’s new. There is now an improved character selection screen with a number of races and gender combinations to choose from, and you have two new NPC guides: Professor Kukui and his ‘mysterious’ assistant, Lillie, who introduce you to the game’s most fundamental mechanics. Traversal and battles between Pokémon are also rendered fully in 3D. New catchable Pokémon are in tow, too — Litten, a kitten-like fire type; Popplio, a water type; Rowlet, a grass-flying type; Yungoos, a normal type; Pikipek, a normal/flying type; Grubbin, a bug-type; and two new legendary Pokémon, Solgaleo and Lunala.

Recommended Videos

E3 2016: Lego Worlds builds on its success by offering online multiplayer option

The premise on Sun and Moon might sound familiar to longtime fans of the series: you assume the role of a young trainer who recently moved to the Alola Region. After bidding farewell to your mother, departing home, and receiving your first Pokémon, you set off on your first grand adventure across the islands.

The narrative many not tread new ground, but Sun and Moon’s marks a technical departure from past Pokémon entries. In battles between Pokémon, for instance, the game camera now moves “dynamically” to the left and right, and when you’re Pokémon is ready to strike, each selectable attack’s accompanied by a detailed explanation. Another enhancement: tapping the 2D icon of the enemy Pokémon pulls up its defense, and accuracy stats, and, if it’s a Pokémon you’ve fought before, a truncated battle history with the effectiveness of the attacks you’ve previously used against it. Capturing a Pokémon is a tad more verbose now, too: when a new creature’s added to the Pokédex, indicators show how many variants of the captured Pokémon you’ve yet to encounter.

Trainers in Sun and Moon are a touch more fleshed out than the homogeneous almost-clones in previous Pokémon titles. Each opponent has their own set of unique animations, down even to the way they toss a Pokeball. And some battles, like those against local gym leaders, take place in arenas in front of cheering crowds of NPC onlookers.

The single-player experience isn’t all that’s been revamped. Sun and Moon feature a new four-player multiplayer mode, Battle Royal, in which participants choose up to three Pokémon and battle one at a time. It’s a free-for-all battle: first three trainer to lose all three Pokémon cede victory to the remaining player, and the final score is a combined tally of the number of Pokémon defeated and the number of Pokémon remaining.

One of broader goals of Sun and Moon was to make Pokémon more “accessible” to franchise newcomers, said Nintendo. To that end, settings screens have been “simplified” and “pared down.” And it’ll ship in more than nine languages, including Simplified and Traditional Chinese, English, French, Spanish, Italian, German, Japanese, and Korean — a series first. But in a nod to fans who’ve sunk a few hours into the Virtual Console versions of Pokémon Red, Blue, Yellow, X, Y, Omega Ruby and/or Alpha Sapphire will have their efforts rewarded in Sun and Moon: both games are compatible with the Pokémon Bank, Game Freak’s online Pokémon storage system.

Pokémon Sun and Moon hits store physical and digital shelves for the Nintendo 3DS on November 18 in Japan, North America, and Australia, and on November 23 in Europe. It lands on the Pokémon series’ 20th anniversary; the original Pokémon was released on February 27, 1996. It’s grown, since then — Nintendo’s Pokémon properties now generate a collective $2 billion a year annually, and lifetime sales of the games in May surpassed 200 million copies.

Kyle Wiggers
Kyle Wiggers is a writer, Web designer, and podcaster with an acute interest in all things tech. When not reviewing gadgets…
Sony is helping bury physical games, and preservation is being left to clean up the mess
A reported 2028 cutoff for PS5 discs gives the industry a deadline it still doesn’t seem ready to handle.
A PS5 sitting on its side with two Dualsense controllers next to it on the right.

Sony’s reported plan to stop producing PS5 discs in 2028 would push PlayStation deeper into a digital-first future, where access depends on licenses, storefront policy, and platform support lasting longer than companies usually promise.

That’s tidy for Sony and ugly for game preservation. Physical media was never a perfect archive, but removing it before a serious replacement exists turns the survival of old games into someone else’s emergency. It also raises questions about long-term ownership, resale rights, and whether players can truly rely on purchases to remain accessible decades later.

Read more
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
In this economy, Cinder City is asking for 64GB RAM. The rest of its PC specs are even weirder. [Update]
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

Update: After our story went live, the team behind Cinder City reached out to clarify that the 64GB RAM recommendation was simply a mistake. The Steam page has since been updated to recommend 32GB of RAM instead. As also shared on Steam, the team noted that the current specs are based on an in-development build, and the final system requirements at launch could end up being lower than what's currently listed. So, no, you probably don't need to start shopping for another 32GB RAM kit just yet. The original story is as follows.

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

Read more