Skip to main content
  1. Home
  2. Gaming
  3. News

Skyrim had a ‘trash planet’ while it was in development

Add as a preferred source on Google

According to one of Skyrim‘s original developers, the game once had a massive ball of trash floating above the tundras of the snowy territory during its development. Dubbed the “trash planet” by developers, the anomaly was deleted before the game was officially released.

The Elder Scrolls V: Skyrim Anniversary Edition and Upgrade Overview Video

Speaking in an interview with Digital Trends ahead of Skyrim‘s ten year anniversary, Nate Purkeypile, who worked on lighting for the game’s various caves and castles, revealed that the game had a strange habit when it came to misplaced objects.

Recommended Videos

“You would have the loaded area of wherever you were working, right?” Purkeypile tells Digital Trends. “And sometimes you would just drag stuff outside of that and it would kind of vanish. People were like ‘OK, well maybe it deleted it or something.'”

As it turns out, that wasn’t the case. Instead, the game was moving every object to “the origin point of the world, the center where it all starts from. All that stuff would get dragged out of someone’s loaded area and just go to this one spot. So what ended up happening was there was this ball above the tundra where it would all accumulate so it looked like a planet of trash, and rocks, and trees, and who knows what else,” Purkeypile said.

Skyrim‘s developers ended up having to delete the trash planet over and over again, as people would drag objects out of their areas and they’d reappear in that one spot. The trash planet even affected the game’s performance, tanking its frame rate while it was loaded in.

A rerelease of Skyrim titled Skyrim Anniversary Edition is available now and adds a suite of creation club content to the now decade-old game.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Two of Call of Duty’s greatest games are finally coming to modern PlayStations
Black Ops 1 and 2 will soon be playable on modern PlayStation systems for the first time
Adult, Male, Man

Some of the most beloved entries in the Call of Duty franchise are finally making their way to modern PlayStation hardware in July. Treyarch has officially confirmed that the original Call of Duty: Black Ops and Call of Duty: Black Ops 2 are being ported by Iron Galaxy, bringing the classic shooters to a new generation of PlayStation players.

While Treyarch has not explicitly confirmed the target platforms, multiple reports and backend discoveries suggest the games are being prepared as native PlayStation 4 releases that will also be playable on PlayStation 5 through backward compatibility.

Read more
Epic Games just took a big step toward AI-built games with Unreal Engine 5.8
Unreal Engine 5.8 ships with an experimental plugin that connects any LLM to core engine systems, and Epic plans deeper integration for Unreal Engine 6.
Unreal Engine 5.8 AI integration featured

Epic Games has released Unreal Engine 5.8, the last planned major release in the UE5 line. The update ships with an experimental plugin that brings large language model (LLM) support directly into the engine, along with a set of new tools for worldbuilding, rendering, animation, and virtual production.

LLMs come to Unreal Engine

Read more
EU won’t force publishers to keep games playable, but the Stop Killing Games fight isn’t over
The Commission rejected the proposal, but the Digital Fairness Act could offer a path forward
Stop Killing Games Logo Banner

The European Commission has responded to the Stop Killing Games movement with a decision that is likely to disappoint many supporters. The regulator says it cannot require publishers to keep video games playable after they are withdrawn from sale, but plans to work with industry groups and consumer organizations on a voluntary code of conduct for handling a game's end of life.

The decision follows months of pressure from consumer groups and game preservation advocates, who argue that publishers should not be able to render purchased games unusable once support ends.

Read more