Skip to main content
  1. Home
  2. Gaming
  3. Features

S.T.A.L.K.E.R. 2 seems like it will be well worth the wait

Add as a preferred source on Google
Key art for Stalker 2.
GSC Game World
Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

Rumblings about a sequel to the cult classic S.T.A.L.K.E.R, an atmospheric, yet janky supernatural shooter set within the radioactive zone around Chornobyl, have been around since 2010. The current version of the sequel from GSC Game World has been discussed since 2020. It was initially going to launch as early as April 2022, but due to Russia’s invasion of Ukraine, its development has been rife with delays, and S.T.A.L.K.E.R. 2: Heart of Chornobyl was pushed back again and again, all the way until this September.

With only a few months to go until launch, GSC Game World finally had the game playable at Summer Game Fest this year. I went hands-on with S.T.A.L.K.E.R. 2, and it’s shaping up to be a brutal survival shooter that will be well worth the wait.

S.T.A.L.K.E.R. 2: Серце Чорнобиля — Трейлер «Час Можливостей»

During my demo of S.T.A.L.K.E.R. 2, I played through the first 30 minutes or so of the game. From the get-go, it’s clear that the game takes place in a brutal and unforgiving world, with the player character physically threatening the very person who’s helping him sneak into the Chornobyl Exclusion Zone. From there, I had to slowly sneak through cracks in walls as I hid from helicopters flying overhead that were looking for intruders. I also saw some of the supernatural happenings of the Exclusion Zone, too, and immediately felt like something was off and unsafe. I was eventually able to get into the Exclusion Zone safely (for now), and my next task was to look for a bunker with the information I needed.

Recommended Videos

Of course, everyone was dead when I got there; that seems like it will be a common sight in the Exclusion Zone. After recovering what I needed, I was back out in the harsh outdoors environment and got to see some of its supernatural occurrences for myself. There are radiated puddles players will sometimes have to navigate through to pick stuff up, and small electric currents can overtake parts of the ground when certain objects are activated. That’s not to mention the deadly mutated creature I eventually had to fight, as well as the equally deadly humans.

A crashed helicopter in S.T.A.L.K.E.R. 2.
GSC Game World

All of that alone makes S.T.A.L.K.E.R. 2 a very tense game, but GSC Game World goes a step deeper and reflects that intensity through survival gameplay mechanics. If I walked too far into a radiated area, I’d get radiation poisoning that would eventually kill me if I didn’t drink something. If I was shot, I needed to bandage myself as quickly as possible or risk bleeding to death. There’s also a hunger system that will require players to eat eventually if they want to survive. With limited inventory space for weapons and all the items that can help alleviate those health-draining effects, S.T.A.L.K.E.R. 2 constantly made me feel like I was at risk of dying.

Thankfully, that’s exactly the kind of feeling I wanted to get out of S.T.A.L.K.E.R. 2. A survival shooter with horror undertones should feel this unforgiving, even in a brief 30-minute demo. GSC Game World had a clear vision for what it wanted S.T.A.L.K.E.R. 2 to be, and despite all the horrible tribulations that the development team has had to face during development, it looks like they powered through and delivered something that is unabashedly their unique vision. That should make this game worth the 14-year wait.

While I know I’m going to die a bunch, I can’t wait to play more when S.T.A.L.K.E.R. 2: Heart of Chornobyl launches for PC and Xbox Series X/S on September 5. It will be available on Xbox Game Pass from day one.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
I played like a rat in Arc Raiders, and the loot was disgustingly good
Ratting my way downtown to the best gear
An ambush in Arc Raiders

I did not go into Arc Raiders planning to play like a rat. After a few bad runs, I had lost some of my good gear and just wanted to blow off some steam in the game's unofficial PvP arena "Stella Montis". In the best-case scenario, the goal was to go in guns blazing, borrowing some fine piece of equipment from fellow raiders, and booking it to the extract. The worst-case scenario, where I would lose everything, didn't bother me since I was running a free loadout.

Stella Montis has a reputation. It is built for tight and tense corridors that encourage player engagement. But another reason for its infamy is how it exposes one of the players' biggest frustrations with this game, which is the free leadout problem. Free loadout players arrive with a basic gun, ammo, shield, and health, which is not much on paper, but enough to become dangerous when they have nothing meaningful to lose.

Read more
Assassin’s Creed Hexe leak predicts the return of a legendary hero and I can’t wait for it
The legendary Assassin may finally return in Ubisoft’s darkest AC game yet.
Assassin's Creed Codename Hexe Featured Teaser

Ezio Auditore might finally be returning to Assassin’s Creed. And honestly, Ubisoft knows exactly what it’s doing by pulling that nostalgia trigger.

Assassin’s Creed Hexe leaks hint at Ezio’s return

Read more
I’m still not sold on a disc-less Xbox, but Project Helix feels inevitable now
Game Pass, cloud gaming, and digital libraries are winning, whether you and I like it or not.
Xbox Project Helix

Xbox’s next-gen console might be going fully digital. And if the latest leaks are accurate, Microsoft could finally be preparing the move it almost made more than a decade ago… before the internet collectively lost its mind.

Could Xbox Project Helix completely ditch physical discs?

Read more