Skip to main content
  1. Home
  2. Gaming
  3. Features

Starfield’s most impressive feature misses what makes Skyrim so memorable

Add as a preferred source on Google

Though Bethesda Game Studio is a celebrated developer, there are some fair critiques that one could raise against most of its games. Combat isn’t always a high point, main questlines can feel lacking, and bugs can unarguably ruin the entire experience. However, if there is one thing that most people could agree on, it’s that the team creates some of the most compelling digital worlds out there that are rewarding to explore. From the burned-out capital in Fallout 3 to the snowy mountains and deep forests of The Elder Scrolls V: Skyrim, Bethesda has proven a reliable studio in providing unique worlds players love getting lost in.

Starfield had the potential to do that multiple times over with the limitless potential of space exploration. With over a 1,000 planets to explore, it seemed like there would be plenty of room for Bethesda to do what it does best at scale. Despite that, Starfield at times feels like the most linear game the company has made in decades — an unexpected side effect of a key change to how traversal works.

Recommended Videos

The final frontier

I’m not going to sit here and claim that I, or anyone else, actually walked across all of Skyrim or any Fallout location. Fast travel is a necessity in these games if you want to finish them within your lifetime. However, you did have to do the work of getting to all the landmarks yourself first before you could skip the hike.

It’s a tiny detail that Starfield rejects, as I largely just fast travel from planet to planet freely so long as I have the fuel. All I have to do is choose a star system, click on a planet, and then select a landing zone. I don’t need to create much of a mental map or learn how the universe works, or even learn the layout of individual planets.

A spacecraft in Starfield.
Bethesda Softworks

That turns out to be a big change, as the universe of Starfield doesn’t have the same level of cohesion I’m used to in the studio’s games. Instead, I feel like I’m in a linear RPG connected by loading screens between hubs. By not only allowing players to instantly jump directly to their next destination, but also actually preventing them from taking the scenic route, Starfield struggles to build a universe that feels real.

That style of traversal takes away some of the organic wonder of Bethesda’s previous games. Random encounters are few and far between here, interesting sights are hard to come by due to how assets are reused between planets, and mysteries don’t tend to unravel just because you zigged instead of zagged. These were the moments that made places like Skyrim feel real. You remembered that trip between Whiterun and Riften when you saw that caravan get attacked by giants, and I bet most players can even roughly plot out where each major city on that map lies. Walking the world and learning how it worked was crucial to becoming part of it.

After almost 30 hours into Starfield, I couldn’t tell you where any single planet is in relation to the others. The limitless potential of space exploration should have been a dream come true for emergent storytelling and completely unpredictable events full of wonder and awe. Instead, travel in Starfield feels like a chore, which is perhaps the game’s greatest disappointment.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Smash hit Hades 2 is finally coming to PlayStation and Xbox
Video Game, Hades

After making console players for far too long, Hades 2 is finally making its way to PlayStation 5 and Xbox Series X|S. Supergiant Games has just confirmed that the acclaimed roguelike sequel will launch on April 14, with the Xbox version also arriving on Game Pass the same day.

This is a pretty big moment for fans of the franchise with consoles as their main gaming platform. Supergiant's first-ever sequel debuted back in September 2025, going on to become the best-reviewed game of 2025 on both Metacritic and OpenCritic.

Read more
Samsung is fixing a long-standing OLED monitor problem, and even rival brands are on board
Samsung's new QuantumBlack film reduces reflections and preserves deep blacks on QD-OLED monitors.
Samsung QuantumBlack featured.

QD-OLED monitors are known for delivering deep blacks by turning off individual pixels completely. In real-world use, though, that advantage doesn't always hold up. Ambient light reflecting off the screen can wash out those blacks, but Samsung now has a solution.

How is Samsung fixing reflections and washed-out blacks on QD-OLED monitors?

Read more
Sony announces price hikes for PS5, PS5 Pro, and PlayStation Portal
Your PS5 dreams just got more expensive
Sony PS5 Pro Shot with Blue Light

Sony has officially announced new price increases across its PlayStation hardware lineup, including the PlayStation 5, PlayStation 5 Pro, and the PlayStation Portal remote player. The changes mark another significant shift in pricing strategy for the company, as rising global costs continue to impact the gaming industry.

A Costly Update Across The PlayStation Ecosystem

Read more