Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

The Vita has a new contender with Killzone: Mercenary

Add as a preferred source on Google

devkit-20130418-0432The PlayStation Vita needs more games like Guerrilla Cambridge’s Killzone: Mercenary. At least it does if it hopes to survive. 

Let’s be honest here: despite the remarkable power and sophistication that the Vita has under its hood, Sony’s handheld device has yet to come close to living up to its potential. There are a lot of reasons for this. Pricing, competition from Nintendo (and others) in the handheld market, cost of peripherals like the memory cards, and more. One of the most glaring checks in the Vita’s “con” list, however, is the lack of really good, original games for it that appeal to the mainstream.

Recommended Videos

In the 15 months since the system was released, only a handful of Vita exclusives have debuted for the system. That doesn’t mean there aren’t good games to be found on the Vita. Far from it. But many of the best titles on Sony’s handheld were developed first for the PSN and ported over or are HD re-releases. Older hits from Sony’s past also help bulk up the library, but there have only been a few that make use of the Vita’s hardware to its fullest.

devkit-20130508-0358Maybe that will change with the release of the PlayStation 4, but the Vita needs to stand on its own to really justify itself as a legitimate gaming platform. It hasn’t quite done that yet, but a game like Killzone: Mercenary offers reasons to be hopeful.

Killzone: Mercenary doesn’t try to redefine the first-person shooter. Instead, it tries to bring in some new ideas that fit more elegantly within the Vita’s format. One of the biggest problems with bringing existing console franchises to the Sony’s handheld is finding ways to translate the control scheme. This is especially true with an FPS.

It isn’t just a matter of mapping the buttons to the new inputs. The right thumbstick isn’t as ergonomically stable on the Vita as it is with a standard controller. It’s something you can get used to, but the thumbstick’s range of movements just aren’t as precise. Killzone: Mercenary still has this problem, but it is consciously balanced with the gameplay in a way that makes it feel less like a problem and more like an adjustment.

devkit-20130508-0336
Image used with permission by copyright holder

Mercenary is set within the fiction of the original games, with a plot that runs parallel to the first Killzone and continues beyond it. The “Mercenary” subtitle is descriptive of what to expect: you play as Arran Danner, a merc that is willing to fight for whoever pays the most. This means that you find yourself fighting alongside the Helghast, traditionally the villains of the series, as well as the ISA.

Early on in the story, Danner meets the son of a Vektan Ambassador who could be more important than anyone knows. Sony’s recently shown playable demo features the young son, who occasionally helps Danner during missions. He generally appears to give you directions before disappearing again. It isn’t clear how this relationship impacts the story, but Danner eventually finds himself questioning his lifestyle – but not before killing thousands of enemies, of course.

The missions are broken up as the story dictates, but earning the highest score you can is really the driving force of each section of play. For each kill and mission objective completed, you earn cash that you can then use to up your arsenal.

devkit-20130508-0232
Image used with permission by copyright holder

The visual presentation looks great on the Vita, and the gameplay threatens to be incredibly addictive. Mercenary also immediately feels smoother than Call of Duty: Declassified and Resistance: Declassified, the only other Vita-exclusive FPS titles. The unnecessary touch-based melee controls are thankfully optionally, but the Vita’s touchscreen brings added depth to certain special weapons.

One automatically targets enemies in your field of view with a red designator; you can than tap each of their icons to launch missiles individually. If you time it right and catch the enemies out of cover, this weapon can effectively wipe out entire hordes in one strike. It isn’t a huge addition, but it uses the Vita’s touchscreen in a way that is more than just an alternative to using a button command..

Regardless of platform, it really all comes down to gameplay: you’re either having fun or you’re not. Killzone: Mercenary has a lot of potential based on what we saw. There are still the awkward right thumbstick movements to contend with – an FPS on the Vita is never going to be as precise as one played with a standard PlayStation 3 controller – but that is something you can overlook until you grow accustomed to it. 

Guerilla Cambridge is putting together one of the best-looking games on the Vita’s upcoming docket. True, it’s a lineup that is admittedly light on competition, but Killzone: Mercenary suggests that the Vita’s best days are still very much ahead of it.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Intel’s Arc G3 Extreme could be the plot twist handheld gaming needed
My time with the MSI Claw and Acer Predator Atlas suggests AMD finally has genuine competition.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

If there’s one gadget category I’ve spent an unhealthy amount of time obsessing over in the past few years, it’s handheld gaming PCs. I’ve put hundreds of hours into the Steam Deck, bought an original ROG Ally for myself, and most recently reviewed the ROG Xbox Ally X in depth. I’ve seen this market evolve from a cool experiment into something that can genuinely replace a gaming laptop for quick sessions on the couch or while travelling. I’ve also experienced its biggest weakness firsthand. No matter how good these machines get, there’s always some compromise lurking around the corner, whether it’s battery life, thermals, performance, or software quirks.

So when I landed at Computex 2026 and got the chance to spend time with Acer’s brand-new Predator Atlas 8 and MSI’s latest Claw 8 EX AI+, I was naturally excited. Not just because they looked cool, but because they represented something the handheld market desperately needed: real competition. Truth be told, Intel’s new Arc G3 Extreme processor might just be the most important handheld announcement we’ve seen in years. And honestly? It’s about time.

Read more
Xbox’s next era may start with a painful question about console prices
A new Xbox Wire post points to surging parts costs, tighter supply, and more pressure on future console pricing.
Xbox Logo

Xbox is putting unusual pressure on its own console business, and a new Xbox Wire post gives players a clear reason to watch for an Xbox price hike.

Microsoft says storage and memory prices are climbing fast, while Xbox can’t currently make as many consoles as players want to buy. It also says the business needs a new hardware model and new partnerships as it remains committed to Helix.

Read more
Steam is ending gift cards because scammers were raising too much hell
Digital gift cards will remain, but physical cards are being retired from stores
Steam gift cards.

Valve is pulling physical Steam gift cards from retail stores, bringing an end to a program that has been around since 2012. The company confirmed, as spotted via SteamDB, that it will no longer send new stock of Steam gift cards to retailers once current supplies run out.

Digital Steam gift cards are not going away. Valve says users will still be able to buy them directly through Steam, and existing physical cards can still be redeemed whenever users choose. Retail stock, however, is expected to disappear by the end of 2026.

Read more