Skip to main content
  1. Home
  2. Gaming
  3. Features

Marvel’s Midnight Suns draws inspiration from Persona, Fire Emblem, and Heroclix

Add as a preferred source on Google

Marvel’s Midnight Suns is a new tactical RPG title from 2K and Firaxis games, starring some iconic (and obscure) heroes from the Marvel Comics universe. Despite bearing some resemblance to XCOM, it’s a bit of a genre mash-up. It has a deckbuilding component and even contains an interaction system that might remind you of Persona’s social links.

Marvel's Midnight Suns | "Welcome to the Abbey" Official Trailer

Overused Persona comparisons can always lead to eye rolls in 2022, but they’re accurate in the case of Marvel’s Midnight Suns. In an interview with Digital Trends, the team behind the game shed some light on some of its surprising inspirations that go far beyond XCOM. That makes for a unique game that feels like a baby born of three of my favorite things.

Recommended Videos

Marvel Comics, Fire Emblem, and Persona

While I noticed a link to games like Persona when seeing the game in action, I was surprised to learn I was even more on the nose than I thought when I spoke to designer Joe Weinhoffer and Creative Designer Jacob Solomon. Yes, the tactical strategy side immediately appealed to me, but seeing a Western RPG where you can join book clubs, hang out at that iconic X-Men pool, and grow relationships that in turn buff your party is something unseen in the West.

“Japanese RPGs have done relationships as a gamified system so well for a long time,” Weinhoffer tells Digital Trends. “It’s something we messed around with a little bit in the XCOM games, but never to this extent. So we looked to Fire Emblem and Persona for inspiration on how they gamify relationships in such a great way where it adds a new system to the experience.”

Marvel's Midnight Suns' hunter interacting with Ms. Marvel.
Image used with permission by copyright holder

The inspiration was clear to me upfront, but hearing it from the designers directly opened my eyes to how unique this title is for Western RPGs. Not only that, though, it’s also fitting for a Marvel game. Every comic fan knows these heroes aren’t purely fighting machines who exist in action scenes. In fact, their downtime is where you get 75% of their character development, and seeing it finally placed in a Persona-style system has me excited. The additional powers and buffs that come with that are simply a bonus.

By comic fans, for comic fans

It became clear during my chat with the designers that the Marvel universe was in caring hands. When Weinhoffer told me that he made sure there was a swimming pool to chat with the heroes at just because it was such a staple to old X-Men comics, I knew the game was being handled by true fans.

Magik opening a portal in Marvel's Midnight Suns.
Image used with permission by copyright holder

Going back to the beginning, Midnight Suns originally played a lot closer to XCOM — that was until the team realized the mold didn’t fit thematically for larger-than-life heroes. Solomon, Weinhoffer, and the rest of the team ditched that version and did a physical tabletop version of the game using Heroclix, an old board game that starred miniatures of Marvel heroes. It’s a reference that sent me back to my childhood, where I’d always see those little figures in my local comic shop.

“We had some of the environment objects in there where that’s where it’s like the car in the middle.” Soloman says. “Heroes could use an ability to jump off of the car or pick it up, etc. So a lot of the interactive environment stuff was in since that initial version.”

Venom's new boss battle form in Marvel's Midnight Suns.
Image used with permission by copyright holder

Of course, you can’t just copy this, add it to an XCOM clone, and call it a day. The duo discussed this old version, which featured the classic strategy game mechanic, hit chance. That entails having a specific percentage chance of hitting an enemy. Solomon stated that this didn’t fit thematically, bringing up how goofy it is for Captain America or Iron Man to miss a hit on a foe.

“These are people with superpowers. They don’t need to worry about hiding and sneaking around and having more of that underdog approach,” Solomon says.

Perfectly balanced

As the team pulled away from the XCOM formula, it chased a new design philosophy that would pit heroes against armies of enemies. To balance for the fact that heroes would now hit 100% of the time, the card system was born.

People are going to find some broken shit where we’re just like “Oh my God,” but that’s kind of the fun.

“Cards are a universally understood and known mechanic,” Solomon says. “So we decided to represent these hero abilities as cards and just kind of get dealt a random set of abilities at the start of a turn. We quickly felt really good and excited about them as a design element because you can attach a lot of gameplay information about abilities to every card. At the end of the day, we ended up kind of flipping the XCOM formula on its head cause it’s a random pull but you know exactly what your card does in Midnight Suns. They add tactical complexity, surprise, and interest in solving a puzzle every time you go into a mission.”

This led us to the core philosophy of Midnight Suns‘ battle system: Solomon and Weinhoffer describe missions as puzzles. You’re thrown into a random location with the team of your choice, pitted against random foes that might even feature a big-time comic enemy, and are dealt your selected cards at random. It’s a never-ending puzzle in the form of a strategy game and it actually is one of both designers’ most anticipated pieces to get into players’ hands. Why? Because they can’t wait to see what kind of broken hero and card combinations players create to solve these puzzles.

“You can use your individual hero decks and ability loadouts to really synergize with one another,” Solomon says. “Like bringing Doctor Strange because he’s going to generate a ton while Ghost Rider spends it all for big splashy high damage attacks.”

Ghost Rider and Scarlet Witch fighting together in Marvel's Midnight Suns.
Image used with permission by copyright holder

“Yeah, people are going to find some broken shit where we’re just like ‘Oh my God,’ but that’s kind of the fun,” Weinhoffer continued. “That’s the joy of games like this. And it’s also made even better by the fact that at every turn you can’t exactly predict what abilities are there thanks to the card system. So it’s cool to break the game every once in a while to where it’s like when everything lines up just right.”

Based on what I’ve seen and heard, Marvel’s Midnight Suns is lining up to be one of the biggest surprises of the year. The fact that I get to talk with Venom and Magik like I’m playing Persona, control them in XCOM-like battles, and potentially come up with Exodia card combos like I’m playing Yu-Gi-Oh? I’m sold.

Marvel’s Midnight Suns will be released for PC, PlayStation 5, and Xbox Series X/S on December 2. PS4, Xbox One, and Nintendo Switch versions are in development.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Intel’s Arc G3 Extreme could be the plot twist handheld gaming needed
My time with the MSI Claw and Acer Predator Atlas suggests AMD finally has genuine competition.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

If there’s one gadget category I’ve spent an unhealthy amount of time obsessing over in the past few years, it’s handheld gaming PCs. I’ve put hundreds of hours into the Steam Deck, bought an original ROG Ally for myself, and most recently reviewed the ROG Xbox Ally X in depth. I’ve seen this market evolve from a cool experiment into something that can genuinely replace a gaming laptop for quick sessions on the couch or while travelling. I’ve also experienced its biggest weakness firsthand. No matter how good these machines get, there’s always some compromise lurking around the corner, whether it’s battery life, thermals, performance, or software quirks.

So when I landed at Computex 2026 and got the chance to spend time with Acer’s brand-new Predator Atlas 8 and MSI’s latest Claw 8 EX AI+, I was naturally excited. Not just because they looked cool, but because they represented something the handheld market desperately needed: real competition. Truth be told, Intel’s new Arc G3 Extreme processor might just be the most important handheld announcement we’ve seen in years. And honestly? It’s about time.

Read more
Xbox’s next era may start with a painful question about console prices
A new Xbox Wire post points to surging parts costs, tighter supply, and more pressure on future console pricing.
Xbox Logo

Xbox is putting unusual pressure on its own console business, and a new Xbox Wire post gives players a clear reason to watch for an Xbox price hike.

Microsoft says storage and memory prices are climbing fast, while Xbox can’t currently make as many consoles as players want to buy. It also says the business needs a new hardware model and new partnerships as it remains committed to Helix.

Read more
Steam is ending gift cards because scammers were raising too much hell
Digital gift cards will remain, but physical cards are being retired from stores
Steam gift cards.

Valve is pulling physical Steam gift cards from retail stores, bringing an end to a program that has been around since 2012. The company confirmed, as spotted via SteamDB, that it will no longer send new stock of Steam gift cards to retailers once current supplies run out.

Digital Steam gift cards are not going away. Valve says users will still be able to buy them directly through Steam, and existing physical cards can still be redeemed whenever users choose. Retail stock, however, is expected to disappear by the end of 2026.

Read more